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Global Trading Card Game Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028

SKU ID : Maia-24317738 | Publishing Date : 17-Jul-2023 | No. of pages : 98

According to the latest research, the global Trading Card Game market size was valued at USD 14555.3 million in 2022 and is expected to expand at a CAGR of 15.53% during the forecast period, reaching USD 34615.8 million by 2028.

Trading Card Game (TCG), also known as Collectible Card Games (CCG) or many other names, is a strategy card game created in 1993. The difference between TCG and CCG is that TCG players can trade cards with each other to build stronger decks. These cards use proprietary artwork or images to beautify the card. TCGs can depict any fantasy or sci-fi genre, horror themes, cartoons and even sports. Game text is also on the cards for interacting with other cards in a strategic way. Players can also use dice, chips, card sleeves or game mats to supplement their gameplay.

Childhood nostalgia and social interaction drive players to keep playing and collecting cards
Many players have a strong emotional connection to trading card games, often stemming from childhood memories. This nostalgia factor can drive players to keep playing and collecting cards, as well as introduce new players to the game. Plus, trading card games provide a social experience that can be enjoyed with friends and family. Players can come together to play games, participate in events, and trade cards. This social aspect of gaming can be an important driver for many players.

Trading card game value
Trading cards embellish the cards with proprietary artwork or images that can depict any fantasy or sci-fi genre, horror themes, cartoons, or even sports. For players who like to open new packs and collect rare cards, the collectible value of trading card games is one of the driving factors. The rarity of certain cards can also drive up their value, making them highly sought after by collectors.

Competitive games such as tournaments drive the growth of the trading card games market
Competitive games such as tournaments in trading card games are an important factor in attracting players. Competitive games provide a competitive environment where players can test their strategies and skills and compete against other players. This keeps players interested, and tournaments provide rewards and honors that motivate players to keep playing.

Region Overview:
In 2022, the share of the Trading Card Game market in United States stood at 24.55%.

Company Overview:
Hasbro is one of the major players operating in the Trading Card Game market, holding a share of 6.90% in 2023.

Hasbro Inc. is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others.

The Pokémon Company is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the Pokémon franchise, which consists of video game software, a trading card game, anime television series, films, manga, home entertainment products, merchandise, and other ventures.

Segmentation Overview:
By type, Physical Card segment accounted for the largest share of market in 2022.

Digital trading card games are played on electronic devices such as computers, smartphones, or tablets. Players can purchase and collect virtual cards, build decks, and compete against other players online. Digital TCGs often have features such as automated gameplay, matchmaking, and online leaderboards.

Physical trading card games, on the other hand, are played with physical cards that are purchased in packs or individually. Players can collect and trade physical cards, build decks, and compete against other players in person. Physical TCGs often have a social aspect, as players can meet up and play together at local game stores or events.

Application Overview:
The market's largest segment by application is the segment Adult, with a market share of 67.90% in 2022.

This report elaborates on the market size, market characteristics, and market growth of the Trading Card Game industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Trading Card Game. The report also introduces players in the industry from the perspective of the value chain and looks into the leading companies.

Key Points this Global Trading Card Game Market Report Include:
Market Size Estimates: Trading Card Game market size estimation in terms of revenue and sales from 2018-2028
Market Dynamic and Trends: Trading Card Game market drivers, restraints, opportunities, and challenges
Macro-economy and Regional Conflict: Influence of global inflation and Russia & Ukraine War on the Trading Card Game market
Segment Market Analysis: Trading Card Game market revenue and sales by type and by application from 2018-2028
Regional Market Analysis: Trading Card Game market situations and prospects in major and top regions and countries
Trading Card Game Market

Competitive Landscape

and Major Players: Analysis of 10-15 leading market players, sales, price, revenue, gross, gross margin, product/service profile and recent development/updates, etc.
Trading Card Game Industry Chain: Trading Card Game market raw materials & suppliers, manufacturing process, distributors by region, downstream customers
Trading Card Game Industry News, Policies by regions
Trading Card Game Industry Porters Five Forces Analysis

Key players in the global Trading Card Game market are covered in Chapter 2:
Upper Deck Company
The Pokémon Company
Legend Story Studios
Bandai
Bushiroad
Riot Games
Fantasy Flight Games
Hasbro
Blizzard Entertainment
CyberAgent
Konami Holdings Corporation

In Chapter 6 and Chapter 9, on the basis of types, the Trading Card Game market from 2018 to 2028 is primarily split into:
Digital Game
Physical Card

In Chapter 7 and Chapter 10, on the basis of applications, the Trading Card Game market from 2018 to 2028 covers:
Teenager
Adult
Children

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions from 2018 to 2028 are covered in Chapter 8 and Chapter 11:
United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others

In summary, this report relies on sources from both primary and secondary, combines comprehensive quantitative analysis with detailed qualitative analysis, and pictures the market from a macro overview to micro granular segment aspects. Whatever your role in this industry value chain is, you should benefit from this report with no doubt.

Chapter Outline
This report consists of 12 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:

Chapter 1 first introduces the product overview, market scope, product classification, application, and regional division, and then summarizes the global Trading Card Game market size in terms of revenue, sales volume, and average price.

Chapter 2 analyzes the main companies in the Trading Card Game industry, including their main businesses, products/services, sales, prices, revenue, gross profit margin, and the latest developments/updates.

Chapter 3 is an analysis of the competitive environment of Trading Card Game market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the market concentration ratio in 2022 and the players' M&A and expansion in recent years.

Chapter 4 is an analysis of the Trading Card Game industrial chain, including raw material analysis, manufacturing cost structure, distributors, and major downstream buyers.

Chapter 5 focuses on Trading Card Game market dynamics and marketing strategy analysis, which include opportunities, challenges, industry development trends under inflation, industry news and policies analyzed by region, Porter's Five Forces analysis, as well as direct and indirect marketing, and the development trends of marketing channels.

Chapters 6-8 have segmented the Trading Card Game market by type, application, and region, with a focus on sales and value from 2018 to 2023 from both vertical and horizontal perspectives.

Chapters 9-11 provide detailed Trading Card Game market forecast data for 2023-2028, broken down by type and application, region, and major countries to help understand future growth trends.

Chapter 12 concludes with an explanation of the data sources and research methods. Verify and analyze through preliminary research to obtain final quantitative and qualitative data.

Years considered for this report:


Historical Years:

2018-2022

Base Year:

2022

Estimated Year:

2023

Forecast Period:

2023-2028

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.

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