Global Enterprise AR and VR Market Research Report 2023
SKU ID : QYR-25933081 | Publishing Date : 07-Dec-2023 | No. of pages : 88
The benefits of AR and VR in the enterprise go beyond the training period, as the technologies can be used to offer field assistance.
According to Researcher's new survey, global Enterprise AR and VR market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Enterprise AR and VR market research.
Key companies engaged in the Enterprise AR and VR industry include Microsoft, Warby Parker, Strivr, Talespin, Vrmada, Snobal, Lenovo, Cognitive3D and CTRL Reality, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Enterprise AR and VR were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Enterprise AR and VR market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Enterprise AR and VR market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Microsoft
Warby Parker
Strivr
Talespin
Vrmada
Snobal
Lenovo
Cognitive3D
CTRL Reality
Google
Huawei
UpCity
AWE Company
Segment by Type
Hardware
Software
Service
Segment by Application
Education
Healthcare
Construction
Manufacturing
Automotive
eCommerce
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Enterprise AR and VR report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
According to Researcher's new survey, global Enterprise AR and VR market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Enterprise AR and VR market research.
Key companies engaged in the Enterprise AR and VR industry include Microsoft, Warby Parker, Strivr, Talespin, Vrmada, Snobal, Lenovo, Cognitive3D and CTRL Reality, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Enterprise AR and VR were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Enterprise AR and VR market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Enterprise AR and VR market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Microsoft
Warby Parker
Strivr
Talespin
Vrmada
Snobal
Lenovo
Cognitive3D
CTRL Reality
Huawei
UpCity
AWE Company
Segment by Type
Hardware
Software
Service
Segment by Application
Education
Healthcare
Construction
Manufacturing
Automotive
eCommerce
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Enterprise AR and VR report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Frequently Asked Questions
This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
- By product type
- By End User/Applications
- By Technology
- By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.