Global and United States MMOG (Massively Multiplayer Online Games) Market Report & Forecast 2022-2028
SKU ID : QYR-20650682 | Publishing Date : 01-Apr-2022 | No. of pages : 110
Massively Multiplayer Online games (MMO games) are the online games that are capable of supporting a large number of players, typically at the same instance across globe. These games are played by customers using personal computer, video game console, smart phones and other mobile devices. Action genre are the top priority for the consumer and thus are highly regarded by the top companies. Major types of MMO games are role playing, real time strategy, simulations, sports, racing, casuals, etc. among others. New MMORPGs with fresher mechanics and features are taking the internet by storm regardless of the business model.
Market Analysis and Insights: Global and United States MMOG (Massively Multiplayer Online Games) Market
This report focuses on global and United States MMOG (Massively Multiplayer Online Games) market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global MMOG (Massively Multiplayer Online Games) market size is estimated to be worth US$ 41700 million in 2022 and is forecast to a readjusted size of US$ 56680 million by 2028 with a CAGR of 5.3% during the review period. Fully considering the economic change by this health crisis, by Type, Role Play Games (RPG) accounting for % of the MMOG (Massively Multiplayer Online Games) global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Personal was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the MMOG (Massively Multiplayer Online Games) market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
Global MMOG (Massively Multiplayer Online Games) Scope and Market Size
MMOG (Massively Multiplayer Online Games) market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global MMOG (Massively Multiplayer Online Games) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the MMOG (Massively Multiplayer Online Games) market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
Role Play Games (RPG)
First-person Shooter (FPS)
Real-time Strategy (RTS)
Segment by Application
Personal
Commerical
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
By Company
Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony
Market Analysis and Insights: Global and United States MMOG (Massively Multiplayer Online Games) Market
This report focuses on global and United States MMOG (Massively Multiplayer Online Games) market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global MMOG (Massively Multiplayer Online Games) market size is estimated to be worth US$ 41700 million in 2022 and is forecast to a readjusted size of US$ 56680 million by 2028 with a CAGR of 5.3% during the review period. Fully considering the economic change by this health crisis, by Type, Role Play Games (RPG) accounting for % of the MMOG (Massively Multiplayer Online Games) global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Personal was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the MMOG (Massively Multiplayer Online Games) market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
Global MMOG (Massively Multiplayer Online Games) Scope and Market Size
MMOG (Massively Multiplayer Online Games) market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global MMOG (Massively Multiplayer Online Games) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the MMOG (Massively Multiplayer Online Games) market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
Role Play Games (RPG)
First-person Shooter (FPS)
Real-time Strategy (RTS)
Segment by Application
Personal
Commerical
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
By Company
Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony
Frequently Asked Questions
This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
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