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Global and United States Cloud Gaming Backend Service Market Report & Forecast 2022-2028

SKU ID : QYR-20987696 | Publishing Date : 27-May-2022 | No. of pages : 100

Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
Market Analysis and Insights: Global and United States Cloud Gaming Backend Service Market
This report focuses on global and United States Cloud Gaming Backend Service market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Cloud Gaming Backend Service market size is estimated to be worth US$ 494.2 million in 2022 and is forecast to a readjusted size of US$ 1417.6 million by 2028 with a CAGR of 19.2% during the review period. Fully considering the economic change by this health crisis, by Type, Professional Services accounting for % of the Cloud Gaming Backend Service global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Enterprise Size, SMEs was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
Global Cloud Gaming Backend Service includes AWS, Microsoft Azure, and Google, etc. Global top three companies hold a share over 35%. North America is the largest market, with a share about 40%, followed by Europe and Asia-Pacific with the share about 27% and 25%.
Global Cloud Gaming Backend Service Scope and Market Size
Cloud Gaming Backend Service market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Cloud Gaming Backend Service market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Cloud Gaming Backend Service market size by players, by Type and by Enterprise Size, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics
Segment by Enterprise Size
SMEs
Large Enterprises

By Region

North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

By Company

AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
brainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
LeanCloud

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.

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