Global Wired Gaming Peripherals Market Research Report 2022

SKU ID :QYR-21397049 | Published Date: 28-Jul-2022 | No. of pages: 103
Due to the COVID-19 pandemic, the global Wired Gaming Peripherals market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, the Europe Wired Gaming Peripherals market is estimated at US$ million in 2022, while the United States and China are forecast to reach US$ million and US$ million by 2028, respectively. The proportion of the United States is % in 2022, while Chinese percentage is %, and it is predicted that China market share will reach % in 2028, trailing a CAGR of % through the analysis period. As for the Europe Wired Gaming Peripherals landscape, Germany is projected to reach US$ million by 2028. and in Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.
Gaming Mouse accounting for % of the Wired Gaming Peripherals global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Personal segment is altered to an % CAGR throughout this forecast period and will hold a share about % in 2028.
The global major manufacturers of Wired Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc. In terms of revenue, the global 3 largest players have a % market share of Wired Gaming Peripherals in 2021.
This report focuses on Wired Gaming Peripherals volume and value at the global level, regional level, and company level. From a global perspective, this report represents overall Wired Gaming Peripherals market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan, etc.
Global Wired Gaming Peripherals Market: Segment Analysis
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2017 to 2028. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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