Global Massive Multiplayer Online (MMO) Games Market Research Report 2021 - Impact of COVID-19 on the Market

SKU ID :Maia-19563270 | Published Date: 18-Nov-2021 | No. of pages: 97
Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.
The Massive Multiplayer Online (MMO) Games market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.

Considering the influence of COVID-19 on the global Massive Multiplayer Online (MMO) Games market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Massive Multiplayer Online (MMO) Games Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Massive Multiplayer Online (MMO) Games market are:
Turbine Inc
Cryptic Studios Inc.
Activision Blizzard, Inc.
Tencent Holdings Limited
CCP hf
Valve Corporation
Aeria Games and Entertainment Inc.
Perfect World Co. Ltd.
Shanda Interactive Entertainment Ltd.
CipSoft GmbH
Ankama
Riot Games
Changyou.com Ltd.
OGPlanet
Wargaming.net
Ubisoft Entertainment SA

Most important types of Massive Multiplayer Online (MMO) Games products covered in this report are:
Mmo Real-time Strategy
Mmo First Person Shooter
Mmo Role Play Games
Others

Most widely used downstream fields of Massive Multiplayer Online (MMO) Games market covered in this report are:
Professional Players
Amateur Players

Major Region

s or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.

Years considered for this report:


Historical Years:

2016-2020

Base Year:

2020

Estimated Year:

2021

Forecast Period:

2021-2026
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