Global Enterprise AR and VR Market Research Report 2023

SKU ID :QYR-25933081 | Published Date: 07-Dec-2023 | No. of pages: 88
The benefits of AR and VR in the enterprise go beyond the training period, as the technologies can be used to offer field assistance.

According to Researcher's new survey, global Enterprise AR and VR market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Enterprise AR and VR market research.

Key companies engaged in the Enterprise AR and VR industry include Microsoft, Warby Parker, Strivr, Talespin, Vrmada, Snobal, Lenovo, Cognitive3D and CTRL Reality, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

When refers to consumption region, % value of Enterprise AR and VR were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Enterprise AR and VR market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Enterprise AR and VR market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.


By Company


Microsoft

Warby Parker

Strivr

Talespin

Vrmada

Snobal

Lenovo

Cognitive3D

CTRL Reality

Google

Huawei

UpCity

AWE Company


Segment by Type


Hardware

Software

Service


Segment by Application


Education

Healthcare

Construction

Manufacturing

Automotive

eCommerce

Others

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

The Enterprise AR and VR report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)

Chapter 2: Global market size, regional market size. Market Opportunities and Challenges

Chapter 3: Companies’ Competition Patterns

Chapter 4: Product Type Analysis

Chapter 5: Product Application Analysis

Chapter 6 to 10: Country Level Value Analysis

Chapter 11: Companies’ Outline

Chapter 12: Market Conclusions

Chapter 13: Research Methodology and Data Source

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