Global and United States Mobile Game Market Report & Forecast 2022-2028

SKU ID :QYR-20621121 | Published Date: 29-Mar-2022 | No. of pages: 121
Market Analysis and Insights: Global and United States Mobile Game Market
This report focuses on global and United States Mobile Game market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Mobile Game market size is estimated to be worth US$ 90320 million in 2022 and is forecast to a readjusted size of US$ 160530 million by 2028 with a CAGR of 10.1% during the review period. Fully considering the economic change by this health crisis, by Type, Console Game accounting for % of the Mobile Game global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Entertainment was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Mobile Game market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
Global Mobile Game Scope and Market Size
Mobile Game market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Mobile Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Mobile Game market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
Console Game
Online Game
Segment by Application
Entertainment
Education
Electronic Sports
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
By Company
Tencent
EA
Zynga
King
Take-Two
Sony
Baidu
Alibaba
Facebook
Foxconn
Glu
Nintendo
Bandai Namoco
Ubisoft
Sega
Supercell
Rovio
Taito
Frozen Star Studios
Hipster Whale
Activision Blizzard
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