Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Research Report 2022

SKU ID :QYR-21572351 | Published Date: 30-Aug-2022 | No. of pages: 88
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Motion-tracking 1.2.3 Camera-tracking 1.2.4 RFID 1.2.5 GPS 1.2.6 Others 1.3 Market by Application 1.3.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Augmented Reality Game 1.3.3 Virtual Reality Game 1.3.4 Hybrid 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Perspective (2017-2028) 2.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Growth Trends by Region 2.2.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Region (2017-2022) 2.2.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2023-2028) 2.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Dynamics 2.3.1 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Industry Trends 2.3.2 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers 2.3.3 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges 2.3.4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Revenue 3.1.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Revenue (2017-2022) 3.1.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Players (2017-2022) 3.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue 3.4 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Concentration Ratio 3.4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2021 3.5 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Key Players Head office and Area Served 3.6 Key Players Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Solution and Service 3.7 Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Breakdown Data by Type 4.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Type (2017-2022) 4.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2023-2028) 5 Augmented Reality (AR) and Virtual Reality (VR) In Gaming Breakdown Data by Application 5.1 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Historic Market Size by Application (2017-2022) 5.2 Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028) 6.2 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) 6.3 North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028) 7.2 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) 7.3 Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028) 8.2 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) 8.3 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028) 9.2 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) 9.3 Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (2017-2028) 10.2 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) 10.3 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 Niantic 11.1.1 Niantic Company Detail 11.1.2 Niantic Business Overview 11.1.3 Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.1.4 Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.1.5 Niantic Recent Development 11.2 Sony 11.2.1 Sony Company Detail 11.2.2 Sony Business Overview 11.2.3 Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.2.4 Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.2.5 Sony Recent Development 11.3 Valve 11.3.1 Valve Company Detail 11.3.2 Valve Business Overview 11.3.3 Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.3.4 Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.3.5 Valve Recent Development 11.4 Ubisoft 11.4.1 Ubisoft Company Detail 11.4.2 Ubisoft Business Overview 11.4.3 Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.4.4 Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.4.5 Ubisoft Recent Development 11.5 Next Games 11.5.1 Next Games Company Detail 11.5.2 Next Games Business Overview 11.5.3 Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.5.4 Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.5.5 Next Games Recent Development 11.6 Ludia Inc 11.6.1 Ludia Inc Company Detail 11.6.2 Ludia Inc Business Overview 11.6.3 Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.6.4 Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.6.5 Ludia Inc Recent Development 11.7 Six To Start 11.7.1 Six To Start Company Detail 11.7.2 Six To Start Business Overview 11.7.3 Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.7.4 Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.7.5 Six To Start Recent Development 11.8 esDot 11.8.1 esDot Company Detail 11.8.2 esDot Business Overview 11.8.3 esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Introduction 11.8.4 esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) 11.8.5 esDot Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Motion-tracking Table 3. Key Players of Camera-tracking Table 4. Key Players of RFID Table 5. Key Players of GPS Table 6. Key Players of Others Table 7. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 8. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 9. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2017-2022) & (US$ Million) Table 10. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2017-2022) Table 11. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 12. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2023-2028) Table 13. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Trends Table 14. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Drivers Table 15. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Challenges Table 16. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Restraints Table 17. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue by Players (2017-2022) & (US$ Million) Table 18. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players (2017-2022) Table 19. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2021) Table 20. Ranking of Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Companies by Revenue (US$ Million) in 2021 Table 21. Global 5 Largest Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue (CR5 and HHI) & (2017-2022) Table 22. Key Players Headquarters and Area Served Table 23. Key Players Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Solution and Service Table 24. Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Table 25. Mergers & Acquisitions, Expansion Plans Table 26. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Type (2017-2022) & (US$ Million) Table 27. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2017-2022) Table 28. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 29. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Type (2023-2028) Table 30. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Application (2017-2022) & (US$ Million) Table 31. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2017-2022) Table 32. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 33. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue Market Share by Application (2023-2028) Table 34. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million) Table 35. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million) Table 36. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million) Table 37. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million) Table 38. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2017-2022) & (US$ Million) Table 39. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Region (2023-2028) & (US$ Million) Table 40. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million) Table 41. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million) Table 42. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2017-2022) & (US$ Million) Table 43. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size by Country (2023-2028) & (US$ Million) Table 44. Niantic Company Detail Table 45. Niantic Business Overview Table 46. Niantic Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 47. Niantic Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 48. Niantic Recent Development Table 49. Sony Company Detail Table 50. Sony Business Overview Table 51. Sony Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 52. Sony Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 53. Sony Recent Development Table 54. Valve Company Detail Table 55. Valve Business Overview Table 56. Valve Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 57. Valve Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 58. Valve Recent Development Table 59. Ubisoft Company Detail Table 60. Ubisoft Business Overview Table 61. Ubisoft Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 62. Ubisoft Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 63. Ubisoft Recent Development Table 64. Next Games Company Detail Table 65. Next Games Business Overview Table 66. Next Games Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 67. Next Games Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 68. Next Games Recent Development Table 69. Ludia Inc Company Detail Table 70. Ludia Inc Business Overview Table 71. Ludia Inc Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 72. Ludia Inc Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 73. Ludia Inc Recent Development Table 74. Six To Start Company Detail Table 75. Six To Start Business Overview Table 76. Six To Start Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 77. Six To Start Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 78. Six To Start Recent Development Table 79. esDot Company Detail Table 80. esDot Business Overview Table 81. esDot Augmented Reality (AR) and Virtual Reality (VR) In Gaming Product Table 82. esDot Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) & (US$ Million) Table 83. esDot Recent Development Table 84. Research Programs/Design for This Report Table 85. Key Data Information from Secondary Sources Table 86. Key Data Information from Primary Sources List of Figures Figure 1. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Type: 2021 VS 2028 Figure 2. Motion-tracking Features Figure 3. Camera-tracking Features Figure 4. RFID Features Figure 5. GPS Features Figure 6. Others Features Figure 7. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Application in 2021 & 2028 Figure 8. Augmented Reality Game Case Studies Figure 9. Virtual Reality Game Case Studies Figure 10. Hybrid Case Studies Figure 11. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Report Years Considered Figure 12. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 13. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 14. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region: 2021 VS 2028 Figure 15. Global Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Players in 2021 Figure 16. Global Top Augmented Reality (AR) and Virtual Reality (VR) In Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality (AR) and Virtual Reality (VR) In Gaming as of 2021) Figure 17. The Top 10 and 5 Players Market Share by Augmented Reality (AR) and Virtual Reality (VR) In Gaming Revenue in 2021 Figure 18. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 19. North America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028) Figure 20. United States Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Canada Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 23. Europe Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028) Figure 24. Germany Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. France Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. U.K. Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Italy Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Russia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Nordic Countries Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Region (2017-2028) Figure 32. China Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. Japan Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. South Korea Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. Southeast Asia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. India Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Australia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. Latin America Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028) Figure 40. Mexico Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Brazil Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 43. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Share by Country (2017-2028) Figure 44. Turkey Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 45. Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) In Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 46. Niantic Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 47. Sony Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 48. Valve Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 49. Ubisoft Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 50. Next Games Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 51. Ludia Inc Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 52. Six To Start Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 53. esDot Revenue Growth Rate in Augmented Reality (AR) and Virtual Reality (VR) In Gaming Business (2017-2022) Figure 54. Bottom-up and Top-down Approaches for This Report Figure 55. Data Triangulation Figure 56. Key Executives Interviewed
Niantic Sony Valve Ubisoft Next Games Ludia Inc Six To Start esDot
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