Global and United States PC Games Market Report & Forecast 2022-2028

SKU ID :QYR-20650563 | Published Date: 01-Apr-2022 | No. of pages: 103
1 Study Coverage 1.1 PC Games Revenue in PC Games Business (2017-2022) & (US$ Million) Introduction 1.2 Global PC Games Outlook 2017 VS 2022 VS 2028 1.2.1 Global PC Games Market Size for the Year 2017-2028 1.2.2 Global PC Games Market Size for the Year 2017-2028 1.3 PC Games Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.3.1 The Market Share of United States PC Games in Global, 2017 VS 2022 VS 2028 1.3.2 The Growth Rate of PC Games Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.4 PC Games Market Dynamics 1.4.1 PC Games Industry Trends 1.4.2 PC Games Market Drivers 1.4.3 PC Games Market Challenges 1.4.4 PC Games Market Restraints 1.5 Study Objectives 1.6 Years Considered 2 PC Games by Type 2.1 PC Games Market Segment by Type 2.1.1 MMO 2.1.2 Adventure 2.1.3 Action 2.1.4 Shooter 2.1.5 Combat 2.1.6 Sports 2.1.7 Role-Playing 2.1.8 Others 2.2 Global PC Games Market Size by Type (2017, 2022 & 2028) 2.3 Global PC Games Market Size by Type (2017-2028) 2.4 United States PC Games Market Size by Type (2017, 2022 & 2028) 2.5 United States PC Games Market Size by Type (2017-2028) 3 PC Games by Application 3.1 PC Games Market Segment by Application 3.1.1 Individual 3.1.2 Professional 3.2 Global PC Games Market Size by Application (2017, 2022 & 2028) 3.3 Global PC Games Market Size by Application (2017-2028) 3.4 United States PC Games Market Size by Application (2017, 2022 & 2028) 3.5 United States PC Games Market Size by Application (2017-2028) 4 Global PC Games Competitor Landscape by Company 4.1 Global PC Games Market Size by Company 4.1.1 Top Global PC Games Companies Ranked by Revenue (2021) 4.1.2 Global PC Games Revenue by Player (2017-2022) 4.2 Global PC Games Concentration Ratio (CR) 4.2.1 PC Games Market Concentration Ratio (CR) (2017-2022) 4.2.2 Global Top 5 and Top 10 Largest Companies of PC Games in 2021 4.2.3 Global PC Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 4.3 Global PC Games Headquarters, Revenue in PC Games Business (2017-2022) & (US$ Million) Type 4.3.1 Global PC Games Headquarters and Area Served 4.3.2 Global PC Games Companies Revenue in PC Games Business (2017-2022) & (US$ Million) Type 4.3.3 Date of International Companies Enter into PC Games Market 4.4 Companies Mergers & Acquisitions, Expansion Plans 4.5 United States PC Games Market Size by Company 4.5.1 Top PC Games Players in United States, Ranked by Revenue (2021) 4.5.2 United States PC Games Revenue by Players (2020, 2021 & 2022) 5 Global PC Games Market Size by Region 5.1 Global PC Games Market Size by Region: 2017 VS 2022 VS 2028 5.2 Global PC Games Market Size by Region (2017-2028) 5.2.1 Global PC Games Market Size by Region: 2017-2022 5.2.2 Global PC Games Market Size by Region (2023-2028) 6 Segment in Region Level & Country Level 6.1 North America 6.1.1 North America PC Games Market Size YoY Growth 2017-2028 6.1.2 North America PC Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.1.3 U.S. 6.1.4 Canada 6.2 Asia-Pacific 6.2.1 Asia-Pacific PC Games Market Size YoY Growth 2017-2028 6.2.2 Asia-Pacific PC Games Market Facts & Figures by Region (2017, 2022 & 2028) 6.2.3 China 6.2.4 Japan 6.2.5 South Korea 6.2.6 India 6.2.7 Australia 6.2.8 Taiwan 6.2.9 Indonesia 6.2.10 Thailand 6.2.11 Malaysia 6.2.12 Philippines 6.3 Europe 6.3.1 Europe PC Games Market Size YoY Growth 2017-2028 6.3.2 Europe PC Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.3.3 Germany 6.3.4 France 6.3.5 U.K. 6.3.6 Italy 6.3.7 Russia 6.4 Latin America 6.4.1 Latin America PC Games Market Size YoY Growth 2017-2028 6.4.2 Latin America PC Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.4.3 Mexico 6.4.4 Brazil 6.4.5 Argentina 6.5 Middle East and Africa 6.5.1 Middle East and Africa PC Games Market Size YoY Growth 2017-2028 6.5.2 Middle East and Africa PC Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.5.3 Turkey 6.5.4 Saudi Arabia 6.5.5 U.A.E 7 Company Profiles 7.1 Blizzard Entertainment 7.1.1 Blizzard Entertainment Company Details 7.1.2 Blizzard Entertainment Business Overview 7.1.3 Blizzard Entertainment PC Games Introduction 7.1.4 Blizzard Entertainment Revenue in PC Games Business (2017-2022) 7.1.5 Blizzard Entertainment Recent Development 7.2 Electronic Arts 7.2.1 Electronic Arts Company Details 7.2.2 Electronic Arts Business Overview 7.2.3 Electronic Arts PC Games Introduction 7.2.4 Electronic Arts Revenue in PC Games Business (2017-2022) 7.2.5 Electronic Arts Recent Development 7.3 Tencent 7.3.1 Tencent Company Details 7.3.2 Tencent Business Overview 7.3.3 Tencent PC Games Introduction 7.3.4 Tencent Revenue in PC Games Business (2017-2022) 7.3.5 Tencent Recent Development 7.4 UBISOFT 7.4.1 UBISOFT Company Details 7.4.2 UBISOFT Business Overview 7.4.3 UBISOFT PC Games Introduction 7.4.4 UBISOFT Revenue in PC Games Business (2017-2022) 7.4.5 UBISOFT Recent Development 7.5 THQ 7.5.1 THQ Company Details 7.5.2 THQ Business Overview 7.5.3 THQ PC Games Introduction 7.5.4 THQ Revenue in PC Games Business (2017-2022) 7.5.5 THQ Recent Development 7.6 CAPCOM 7.6.1 CAPCOM Company Details 7.6.2 CAPCOM Business Overview 7.6.3 CAPCOM PC Games Introduction 7.6.4 CAPCOM Revenue in PC Games Business (2017-2022) 7.6.5 CAPCOM Recent Development 7.7 Microsoft Game Studios 7.7.1 Microsoft Game Studios Company Details 7.7.2 Microsoft Game Studios Business Overview 7.7.3 Microsoft Game Studios PC Games Introduction 7.7.4 Microsoft Game Studios Revenue in PC Games Business (2017-2022) 7.7.5 Microsoft Game Studios Recent Development 7.8 EIDOS 7.8.1 EIDOS Company Details 7.8.2 EIDOS Business Overview 7.8.3 EIDOS PC Games Introduction 7.8.4 EIDOS Revenue in PC Games Business (2017-2022) 7.8.5 EIDOS Recent Development 7.9 ROCKSTAR 7.9.1 ROCKSTAR Company Details 7.9.2 ROCKSTAR Business Overview 7.9.3 ROCKSTAR PC Games Introduction 7.9.4 ROCKSTAR Revenue in PC Games Business (2017-2022) 7.9.5 ROCKSTAR Recent Development 7.10 SIERRA 7.10.1 SIERRA Company Details 7.10.2 SIERRA Business Overview 7.10.3 SIERRA PC Games Introduction 7.10.4 SIERRA Revenue in PC Games Business (2017-2022) 7.10.5 SIERRA Recent Development 7.11 KONAMI 7.11.1 KONAMI Company Details 7.11.2 KONAMI Business Overview 7.11.3 KONAMI PC Games Introduction 7.11.4 KONAMI Revenue in PC Games Business (2017-2022) 7.11.5 KONAMI Recent Development 8 Research Findings and Conclusion 9 Appendix 9.1 Research Methodology 9.1.1 Methodology/Research Approach 9.1.2 Data Source 9.2 Author Details 9.3 Disclaimer
List of Tables Table 1. PC Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028) Table 2. PC Games Market Trends Table 3. PC Games Market Drivers Table 4. PC Games Market Challenges Table 5. PC Games Market Restraints Table 6. Global PC Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 7. United States PC Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 8. Global PC Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 9. United States PC Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 10. Top PC Games Companies in Global Market, Ranking by Revenue (2021) Table 11. Global PC Games Revenue by Player, (US$ Million), 2017-2022 Table 12. Global PC Games Revenue Share by Player, 2017-2022 Table 13. Global PC Games Companies Market Concentration Ratio (CR5 and HHI) Table 14. Global PC Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Games as of 2021) Table 15. Top Players of PC Games in Global Market, Headquarters and Area Served Table 16. Companies Revenue in PC Games Business (2017-2022) & (US$ Million) Type Table 17. Date of International Companies Enter into PC Games Market Table 18. Companies Mergers & Acquisitions, Expansion Plans Table 19. Top PC Games Players in United States Market, Ranking by Revenue (2021) Table 20. United States PC Games Revenue by Players, (US$ Million), 2020, 2021 & 2022 Table 21. United States PC Games Revenue Share by Players, 2020, 2021 & 2022 Table 22. Global PC Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028 Table 23. Global PC Games Market Size by Region (2017-2022) & (US$ Million) Table 24. Global PC Games Market Size Forecast by Region (2023-2028) & (US$ Million) Table 25. North America PC Games Sales in Value by Country (2017-2028) & (US$ Million) Table 26. Asia Pacific PC Games Sales in Value by Region (2017-2028) & (US$ Million) Table 27. Europe PC Games Sales in Value by Country (2017-2028) & (US$ Million) Table 28. Latin Americaa PC Games Sales in Value by Country (2017-2028) & (US$ Million) Table 29. Middle East and Africa PC Games Sales in Value by Country (2017-2028) & (US$ Million) Table 30. Blizzard Entertainment Company Details Table 31. Blizzard Entertainment Business Overview Table 32. Blizzard Entertainment PC Games Product Table 33. Blizzard Entertainment Revenue in PC Games Business (2017-2022) & (US$ Million) Table 34. Blizzard Entertainment Recent Development Table 35. Electronic Arts Company Details Table 36. Electronic Arts Business Overview Table 37. Electronic Arts PC Games Product Table 38. Electronic Arts Revenue in PC Games Business (2017-2022) & (US$ Million) Table 39. Electronic Arts Recent Development Table 40. Tencent Company Details Table 41. Tencent Business Overview Table 42. Tencent PC Games Product Table 43. Tencent Revenue in PC Games Business (2017-2022) & (US$ Million) Table 44. Tencent Recent Development Table 45. UBISOFT Company Details Table 46. UBISOFT Business Overview Table 47. UBISOFT PC Games Product Table 48. UBISOFT Revenue in PC Games Business (2017-2022) & (US$ Million) Table 49. UBISOFT Recent Development Table 50. THQ Company Details Table 51. THQ Business Overview Table 52. THQ PC Games Product Table 53. THQ Revenue in PC Games Business (2017-2022) & (US$ Million) Table 54. THQ Recent Development Table 55. CAPCOM Company Details Table 56. CAPCOM Business Overview Table 57. CAPCOM PC Games Product Table 58. CAPCOM Revenue in PC Games Business (2017-2022) & (US$ Million) Table 59. CAPCOM Recent Development Table 60. Microsoft Game Studios Company Details Table 61. Microsoft Game Studios Business Overview Table 62. Microsoft Game Studios PC Games Product Table 63. Microsoft Game Studios Revenue in PC Games Business (2017-2022) & (US$ Million) Table 64. Microsoft Game Studios Recent Development Table 65. EIDOS Company Details Table 66. EIDOS Business Overview Table 67. EIDOS PC Games Product Table 68. EIDOS Revenue in PC Games Business (2017-2022) & (US$ Million) Table 69. EIDOS Recent Development Table 70. ROCKSTAR Company Details Table 71. ROCKSTAR Business Overview Table 72. ROCKSTAR PC Games Product Table 73. ROCKSTAR Revenue in PC Games Business (2017-2022) & (US$ Million) Table 74. ROCKSTAR Recent Development Table 75. SIERRA Company Details Table 76. SIERRA Business Overview Table 77. SIERRA PC Games Product Table 78. SIERRA Revenue in PC Games Business (2017-2022) & (US$ Million) Table 79. SIERRA Recent Development Table 80. KONAMI Company Details Table 81. KONAMI Business Overview Table 82. KONAMI PC Games Product Table 83. KONAMI Revenue in PC Games Business (2017-2022) & (US$ Million) Table 84. KONAMI Recent Development Table 85. Research Programs/Design for This Report Table 86. Key Data Information from Secondary Sources Table 87. Key Data Information from Primary Sources List of Figures Figure 1. PC Games Product Picture Figure 2. Global PC Games Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 3. Global PC Games Market Size 2017-2028 (US$ Million) Figure 4. United States PC Games Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 5. United States PC Games Market Size 2017-2028 (US$ Million) Figure 6. United States PC Games Market Share in Global 2017-2028 Figure 7. PC Games Report Years Considered Figure 8. Product Picture of MMO Figure 9. Product Picture of Adventure Figure 10. Product Picture of Action Figure 11. Product Picture of Shooter Figure 12. Product Picture of Combat Figure 13. Product Picture of Sports Figure 14. Product Picture of Role-Playing Figure 15. Product Picture of Others Figure 16. Global PC Games Market Share by Type in 2022 & 2028 Figure 17. Global PC Games Market Size by Type (2017-2028) & (US$ Million) Figure 18. Global PC Games Market Share by Type (2017-2028) Figure 19. United States PC Games Market Share by Type in 2022 & 2028 Figure 20. United States PC Games Market Size by Type (2017-2028) & (US$ Million) Figure 21. United States PC Games Market Share by Type (2017-2028) Figure 22. Product Picture of Individual Figure 23. Product Picture of Professional Figure 24. Global PC Games Market Share by Application in 2022 & 2028 Figure 25. Global PC Games Market Size by Application (2017-2028) & (US$ Million) Figure 26. Global PC Games Market Share by Application (2017-2028) Figure 27. United States PC Games Market Share by Application in 2022 & 2028 Figure 28. United States PC Games Market Size by Application (2017-2028) & (US$ Million) Figure 29. United States PC Games Market Share by Application (2017-2028) Figure 30. North America PC Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 31. U.S. PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 32. Canada PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 33. Europe PC Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 34. Germany PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 35. France PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 36. U.K. PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 37. Italy PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 38. Russia PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 39. Asia-Pacific PC Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 40. China PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 41. Japan PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 42. South Korea PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 43. India PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 44. Australia PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 45. Taiwan PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 46. Indonesia PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 47. Thailand PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 48. Malaysia PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 49. Philippines PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 50. Latin America PC Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 51. Mexico PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 52. Brazil PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 53. Argentina PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 54. Middle East & Africa PC Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 55. Turkey PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 56. Saudi Arabia PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 57. U.A.E PC Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 58. Blizzard Entertainment Revenue Growth Rate in PC Games Business (2017-2022) Figure 59. Electronic Arts Revenue Growth Rate in PC Games Business (2017-2022) Figure 60. Tencent Revenue Growth Rate in PC Games Business (2017-2022) Figure 61. UBISOFT Revenue Growth Rate in PC Games Business (2017-2022) Figure 62. THQ Revenue Growth Rate in PC Games Business (2017-2022) Figure 63. CAPCOM Revenue Growth Rate in PC Games Business (2017-2022) Figure 64. Microsoft Game Studios Revenue Growth Rate in PC Games Business (2017-2022) Figure 65. EIDOS Revenue Growth Rate in PC Games Business (2017-2022) Figure 66. ROCKSTAR Revenue Growth Rate in PC Games Business (2017-2022) Figure 67. SIERRA Revenue Growth Rate in PC Games Business (2017-2022) Figure 68. KONAMI Revenue Growth Rate in PC Games Business (2017-2022) Figure 69. Bottom-up and Top-down Approaches for This Report Figure 70. Data Triangulation Figure 71. Key Executives Interviewed
Blizzard Entertainment Electronic Arts Tencent UBISOFT THQ CAPCOM Microsoft Game Studios EIDOS ROCKSTAR SIERRA KONAMI
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