Global and United States Serious Games Market Report & Forecast 2022-2028
SKU ID :QYR-20575291 | Published Date: 22-Mar-2022 | No. of pages: 96Description
TOC
1 Study Coverage
1.1 Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million) Introduction
1.2 Global Serious Games Outlook 2017 VS 2022 VS 2028
1.2.1 Global Serious Games Market Size for the Year 2017-2028
1.2.2 Global Serious Games Market Size for the Year 2017-2028
1.3 Serious Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Serious Games in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Serious Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Serious Games Market Dynamics
1.4.1 Serious Games Industry Trends
1.4.2 Serious Games Market Drivers
1.4.3 Serious Games Market Challenges
1.4.4 Serious Games Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Serious Games by Type
2.1 Serious Games Market Segment by Type
2.1.1 Enterprises
2.1.2 Consumers
2.2 Global Serious Games Market Size by Type (2017, 2022 & 2028)
2.3 Global Serious Games Market Size by Type (2017-2028)
2.4 United States Serious Games Market Size by Type (2017, 2022 & 2028)
2.5 United States Serious Games Market Size by Type (2017-2028)
3 Serious Games by Application
3.1 Serious Games Market Segment by Application
3.1.1 Healthcare
3.1.2 Aerospace & defense
3.1.3 Government
3.1.4 Education
3.1.5 Retail
3.1.6 Media & Entertainment
3.1.7 Others
3.2 Global Serious Games Market Size by Application (2017, 2022 & 2028)
3.3 Global Serious Games Market Size by Application (2017-2028)
3.4 United States Serious Games Market Size by Application (2017, 2022 & 2028)
3.5 United States Serious Games Market Size by Application (2017-2028)
4 Global Serious Games Competitor Landscape by Company
4.1 Global Serious Games Market Size by Company
4.1.1 Top Global Serious Games Companies Ranked by Revenue (2021)
4.1.2 Global Serious Games Revenue by Player (2017-2022)
4.2 Global Serious Games Concentration Ratio (CR)
4.2.1 Serious Games Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Serious Games in 2021
4.2.3 Global Serious Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Serious Games Headquarters, Revenue in Serious Games Business (2017-2022) & (US$ Million) Type
4.3.1 Global Serious Games Headquarters and Area Served
4.3.2 Global Serious Games Companies Revenue in Serious Games Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Serious Games Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Serious Games Market Size by Company
4.5.1 Top Serious Games Players in United States, Ranked by Revenue (2021)
4.5.2 United States Serious Games Revenue by Players (2020, 2021 & 2022)
5 Global Serious Games Market Size by Region
5.1 Global Serious Games Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Serious Games Market Size by Region (2017-2028)
5.2.1 Global Serious Games Market Size by Region: 2017-2022
5.2.2 Global Serious Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Serious Games Market Size YoY Growth 2017-2028
6.1.2 North America Serious Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Serious Games Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Serious Games Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Serious Games Market Size YoY Growth 2017-2028
6.3.2 Europe Serious Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Serious Games Market Size YoY Growth 2017-2028
6.4.2 Latin America Serious Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Serious Games Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Serious Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 BreakAway, Ltd.
7.1.1 BreakAway, Ltd. Company Details
7.1.2 BreakAway, Ltd. Business Overview
7.1.3 BreakAway, Ltd. Serious Games Introduction
7.1.4 BreakAway, Ltd. Revenue in Serious Games Business (2017-2022)
7.1.5 BreakAway, Ltd. Recent Development
7.2 Designing Digitally, Inc.
7.2.1 Designing Digitally, Inc. Company Details
7.2.2 Designing Digitally, Inc. Business Overview
7.2.3 Designing Digitally, Inc. Serious Games Introduction
7.2.4 Designing Digitally, Inc. Revenue in Serious Games Business (2017-2022)
7.2.5 Designing Digitally, Inc. Recent Development
7.3 DIGINEXT
7.3.1 DIGINEXT Company Details
7.3.2 DIGINEXT Business Overview
7.3.3 DIGINEXT Serious Games Introduction
7.3.4 DIGINEXT Revenue in Serious Games Business (2017-2022)
7.3.5 DIGINEXT Recent Development
7.4 IBM Corporation
7.4.1 IBM Corporation Company Details
7.4.2 IBM Corporation Business Overview
7.4.3 IBM Corporation Serious Games Introduction
7.4.4 IBM Corporation Revenue in Serious Games Business (2017-2022)
7.4.5 IBM Corporation Recent Development
7.5 Intuition
7.5.1 Intuition Company Details
7.5.2 Intuition Business Overview
7.5.3 Intuition Serious Games Introduction
7.5.4 Intuition Revenue in Serious Games Business (2017-2022)
7.5.5 Intuition Recent Development
7.6 Learning Nexus Ltd
7.6.1 Learning Nexus Ltd Company Details
7.6.2 Learning Nexus Ltd Business Overview
7.6.3 Learning Nexus Ltd Serious Games Introduction
7.6.4 Learning Nexus Ltd Revenue in Serious Games Business (2017-2022)
7.6.5 Learning Nexus Ltd Recent Development
7.7 Nintendo Co., Ltd.
7.7.1 Nintendo Co., Ltd. Company Details
7.7.2 Nintendo Co., Ltd. Business Overview
7.7.3 Nintendo Co., Ltd. Serious Games Introduction
7.7.4 Nintendo Co., Ltd. Revenue in Serious Games Business (2017-2022)
7.7.5 Nintendo Co., Ltd. Recent Development
7.8 Promotion Software GmbH
7.8.1 Promotion Software GmbH Company Details
7.8.2 Promotion Software GmbH Business Overview
7.8.3 Promotion Software GmbH Serious Games Introduction
7.8.4 Promotion Software GmbH Revenue in Serious Games Business (2017-2022)
7.8.5 Promotion Software GmbH Recent Development
7.9 Revelian
7.9.1 Revelian Company Details
7.9.2 Revelian Business Overview
7.9.3 Revelian Serious Games Introduction
7.9.4 Revelian Revenue in Serious Games Business (2017-2022)
7.9.5 Revelian Recent Development
7.10 Tata Interactive Systems
7.10.1 Tata Interactive Systems Company Details
7.10.2 Tata Interactive Systems Business Overview
7.10.3 Tata Interactive Systems Serious Games Introduction
7.10.4 Tata Interactive Systems Revenue in Serious Games Business (2017-2022)
7.10.5 Tata Interactive Systems Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
Tables & Figures
List of Tables
Table 1. Serious Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Serious Games Market Trends
Table 3. Serious Games Market Drivers
Table 4. Serious Games Market Challenges
Table 5. Serious Games Market Restraints
Table 6. Global Serious Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Serious Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Serious Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Serious Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Serious Games Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Serious Games Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Serious Games Revenue Share by Player, 2017-2022
Table 13. Global Serious Games Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Serious Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
Table 15. Top Players of Serious Games in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Serious Games Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Serious Games Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Serious Games Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Serious Games Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Serious Games Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Serious Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Serious Games Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Serious Games Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Serious Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Serious Games Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Serious Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Serious Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Serious Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. BreakAway, Ltd. Company Details
Table 31. BreakAway, Ltd. Business Overview
Table 32. BreakAway, Ltd. Serious Games Product
Table 33. BreakAway, Ltd. Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 34. BreakAway, Ltd. Recent Development
Table 35. Designing Digitally, Inc. Company Details
Table 36. Designing Digitally, Inc. Business Overview
Table 37. Designing Digitally, Inc. Serious Games Product
Table 38. Designing Digitally, Inc. Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 39. Designing Digitally, Inc. Recent Development
Table 40. DIGINEXT Company Details
Table 41. DIGINEXT Business Overview
Table 42. DIGINEXT Serious Games Product
Table 43. DIGINEXT Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 44. DIGINEXT Recent Development
Table 45. IBM Corporation Company Details
Table 46. IBM Corporation Business Overview
Table 47. IBM Corporation Serious Games Product
Table 48. IBM Corporation Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 49. IBM Corporation Recent Development
Table 50. Intuition Company Details
Table 51. Intuition Business Overview
Table 52. Intuition Serious Games Product
Table 53. Intuition Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 54. Intuition Recent Development
Table 55. Learning Nexus Ltd Company Details
Table 56. Learning Nexus Ltd Business Overview
Table 57. Learning Nexus Ltd Serious Games Product
Table 58. Learning Nexus Ltd Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 59. Learning Nexus Ltd Recent Development
Table 60. Nintendo Co., Ltd. Company Details
Table 61. Nintendo Co., Ltd. Business Overview
Table 62. Nintendo Co., Ltd. Serious Games Product
Table 63. Nintendo Co., Ltd. Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 64. Nintendo Co., Ltd. Recent Development
Table 65. Promotion Software GmbH Company Details
Table 66. Promotion Software GmbH Business Overview
Table 67. Promotion Software GmbH Serious Games Product
Table 68. Promotion Software GmbH Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 69. Promotion Software GmbH Recent Development
Table 70. Revelian Company Details
Table 71. Revelian Business Overview
Table 72. Revelian Serious Games Product
Table 73. Revelian Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 74. Revelian Recent Development
Table 75. Tata Interactive Systems Company Details
Table 76. Tata Interactive Systems Business Overview
Table 77. Tata Interactive Systems Serious Games Product
Table 78. Tata Interactive Systems Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 79. Tata Interactive Systems Recent Development
Table 80. Research Programs/Design for This Report
Table 81. Key Data Information from Secondary Sources
Table 82. Key Data Information from Primary Sources
List of Figures
Figure 1. Serious Games Product Picture
Figure 2. Global Serious Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Serious Games Market Size 2017-2028 (US$ Million)
Figure 4. United States Serious Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Serious Games Market Size 2017-2028 (US$ Million)
Figure 6. United States Serious Games Market Share in Global 2017-2028
Figure 7. Serious Games Report Years Considered
Figure 8. Product Picture of Enterprises
Figure 9. Product Picture of Consumers
Figure 10. Global Serious Games Market Share by Type in 2022 & 2028
Figure 11. Global Serious Games Market Size by Type (2017-2028) & (US$ Million)
Figure 12. Global Serious Games Market Share by Type (2017-2028)
Figure 13. United States Serious Games Market Share by Type in 2022 & 2028
Figure 14. United States Serious Games Market Size by Type (2017-2028) & (US$ Million)
Figure 15. United States Serious Games Market Share by Type (2017-2028)
Figure 16. Product Picture of Healthcare
Figure 17. Product Picture of Aerospace & defense
Figure 18. Product Picture of Government
Figure 19. Product Picture of Education
Figure 20. Product Picture of Retail
Figure 21. Product Picture of Media & Entertainment
Figure 22. Product Picture of Others
Figure 23. Global Serious Games Market Share by Application in 2022 & 2028
Figure 24. Global Serious Games Market Size by Application (2017-2028) & (US$ Million)
Figure 25. Global Serious Games Market Share by Application (2017-2028)
Figure 26. United States Serious Games Market Share by Application in 2022 & 2028
Figure 27. United States Serious Games Market Size by Application (2017-2028) & (US$ Million)
Figure 28. United States Serious Games Market Share by Application (2017-2028)
Figure 29. North America Serious Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 30. U.S. Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. Canada Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. Europe Serious Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 33. Germany Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. France Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. U.K. Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 36. Italy Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. Russia Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. Asia-Pacific Serious Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 39. China Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Japan Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. South Korea Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. India Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Australia Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Taiwan Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Indonesia Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Thailand Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Malaysia Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Philippines Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Latin America Serious Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 50. Mexico Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. Brazil Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Argentina Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. Middle East & Africa Serious Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 54. Turkey Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 55. Saudi Arabia Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 56. UAE Serious Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 57. BreakAway, Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 58. Designing Digitally, Inc. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 59. DIGINEXT Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 60. IBM Corporation Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 61. Intuition Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 62. Learning Nexus Ltd Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 63. Nintendo Co., Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 64. Promotion Software GmbH Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 65. Revelian Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 66. Tata Interactive Systems Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 67. Bottom-up and Top-down Approaches for This Report
Figure 68. Data Triangulation
Figure 69. Key Executives Interviewed
Companies
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
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