Global PC Games Market Size, Status and Forecast 2021-2027

SKU ID :QYR-18801766 | Published Date: 26-Jul-2021 | No. of pages: 106
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global PC Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 MMO 1.2.3 Adventure 1.2.4 Action 1.2.5 Shooter 1.2.6 Combat 1.2.7 Sports 1.2.8 Role-Playing 1.2.9 Others 1.3 Market by Application 1.3.1 Global PC Games Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Individual 1.3.3 Professional 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global PC Games Market Perspective (2016-2027) 2.2 PC Games Growth Trends by Regions 2.2.1 PC Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 PC Games Historic Market Share by Regions (2016-2021) 2.2.3 PC Games Forecasted Market Size by Regions (2022-2027) 2.3 PC Games Industry Dynamic 2.3.1 PC Games Market Trends 2.3.2 PC Games Market Drivers 2.3.3 PC Games Market Challenges 2.3.4 PC Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top PC Games Players by Revenue 3.1.1 Global Top PC Games Players by Revenue (2016-2021) 3.1.2 Global PC Games Revenue Market Share by Players (2016-2021) 3.2 Global PC Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by PC Games Revenue 3.4 Global PC Games Market Concentration Ratio 3.4.1 Global PC Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by PC Games Revenue in 2020 3.5 PC Games Key Players Head office and Area Served 3.6 Key Players PC Games Product Solution and Service 3.7 Date of Enter into PC Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 PC Games Breakdown Data by Type 4.1 Global PC Games Historic Market Size by Type (2016-2021) 4.2 Global PC Games Forecasted Market Size by Type (2022-2027) 5 PC Games Breakdown Data by Application 5.1 Global PC Games Historic Market Size by Application (2016-2021) 5.2 Global PC Games Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America PC Games Market Size (2016-2027) 6.2 North America PC Games Market Size by Type 6.2.1 North America PC Games Market Size by Type (2016-2021) 6.2.2 North America PC Games Market Size by Type (2022-2027) 6.2.3 North America PC Games Market Size by Type (2016-2027) 6.3 North America PC Games Market Size by Application 6.3.1 North America PC Games Market Size by Application (2016-2021) 6.3.2 North America PC Games Market Size by Application (2022-2027) 6.3.3 North America PC Games Market Size by Application (2016-2027) 6.4 North America PC Games Market Size by Country 6.4.1 North America PC Games Market Size by Country (2016-2021) 6.4.2 North America PC Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe PC Games Market Size (2016-2027) 7.2 Europe PC Games Market Size by Type 7.2.1 Europe PC Games Market Size by Type (2016-2021) 7.2.2 Europe PC Games Market Size by Type (2022-2027) 7.2.3 Europe PC Games Market Size by Type (2016-2027) 7.3 Europe PC Games Market Size by Application 7.3.1 Europe PC Games Market Size by Application (2016-2021) 7.3.2 Europe PC Games Market Size by Application (2022-2027) 7.3.3 Europe PC Games Market Size by Application (2016-2027) 7.4 Europe PC Games Market Size by Country 7.4.1 Europe PC Games Market Size by Country (2016-2021) 7.4.2 Europe PC Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific PC Games Market Size (2016-2027) 8.2 Asia-Pacific PC Games Market Size by Type 8.2.1 Asia-Pacific PC Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific PC Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific PC Games Market Size by Type (2016-2027) 8.3 Asia-Pacific PC Games Market Size by Application 8.3.1 Asia-Pacific PC Games Market Size by Application (2016-2021) 8.3.2 Asia-Pacific PC Games Market Size by Application (2022-2027) 8.3.3 Asia-Pacific PC Games Market Size by Application (2016-2027) 8.4 Asia-Pacific PC Games Market Size by Region 8.4.1 Asia-Pacific PC Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific PC Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America PC Games Market Size (2016-2027) 9.2 Latin America PC Games Market Size by Type 9.2.1 Latin America PC Games Market Size by Type (2016-2021) 9.2.2 Latin America PC Games Market Size by Type (2022-2027) 9.2.3 Latin America PC Games Market Size by Type (2016-2027) 9.3 Latin America PC Games Market Size by Application 9.3.1 Latin America PC Games Market Size by Application (2016-2021) 9.3.2 Latin America PC Games Market Size by Application (2022-2027) 9.3.3 Latin America PC Games Market Size by Application (2016-2027) 9.4 Latin America PC Games Market Size by Country 9.4.1 Latin America PC Games Market Size by Country (2016-2021) 9.4.2 Latin America PC Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa PC Games Market Size (2016-2027) 10.2 Middle East & Africa PC Games Market Size by Type 10.2.1 Middle East & Africa PC Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa PC Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa PC Games Market Size by Type (2016-2027) 10.3 Middle East & Africa PC Games Market Size by Application 10.3.1 Middle East & Africa PC Games Market Size by Application (2016-2021) 10.3.2 Middle East & Africa PC Games Market Size by Application (2022-2027) 10.3.3 Middle East & Africa PC Games Market Size by Application (2016-2027) 10.4 Middle East & Africa PC Games Market Size by Country 10.4.1 Middle East & Africa PC Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa PC Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Blizzard Entertainment 11.1.1 Blizzard Entertainment Company Details 11.1.2 Blizzard Entertainment Business Overview 11.1.3 Blizzard Entertainment PC Games Introduction 11.1.4 Blizzard Entertainment Revenue in PC Games Business (2016-2021) 11.1.5 Blizzard Entertainment Recent Development 11.2 Electronic Arts 11.2.1 Electronic Arts Company Details 11.2.2 Electronic Arts Business Overview 11.2.3 Electronic Arts PC Games Introduction 11.2.4 Electronic Arts Revenue in PC Games Business (2016-2021) 11.2.5 Electronic Arts Recent Development 11.3 Tencent 11.3.1 Tencent Company Details 11.3.2 Tencent Business Overview 11.3.3 Tencent PC Games Introduction 11.3.4 Tencent Revenue in PC Games Business (2016-2021) 11.3.5 Tencent Recent Development 11.4 UBISOFT 11.4.1 UBISOFT Company Details 11.4.2 UBISOFT Business Overview 11.4.3 UBISOFT PC Games Introduction 11.4.4 UBISOFT Revenue in PC Games Business (2016-2021) 11.4.5 UBISOFT Recent Development 11.5 THQ 11.5.1 THQ Company Details 11.5.2 THQ Business Overview 11.5.3 THQ PC Games Introduction 11.5.4 THQ Revenue in PC Games Business (2016-2021) 11.5.5 THQ Recent Development 11.6 CAPCOM 11.6.1 CAPCOM Company Details 11.6.2 CAPCOM Business Overview 11.6.3 CAPCOM PC Games Introduction 11.6.4 CAPCOM Revenue in PC Games Business (2016-2021) 11.6.5 CAPCOM Recent Development 11.7 Microsoft Game Studios 11.7.1 Microsoft Game Studios Company Details 11.7.2 Microsoft Game Studios Business Overview 11.7.3 Microsoft Game Studios PC Games Introduction 11.7.4 Microsoft Game Studios Revenue in PC Games Business (2016-2021) 11.7.5 Microsoft Game Studios Recent Development 11.8 EIDOS 11.8.1 EIDOS Company Details 11.8.2 EIDOS Business Overview 11.8.3 EIDOS PC Games Introduction 11.8.4 EIDOS Revenue in PC Games Business (2016-2021) 11.8.5 EIDOS Recent Development 11.9 ROCKSTAR 11.9.1 ROCKSTAR Company Details 11.9.2 ROCKSTAR Business Overview 11.9.3 ROCKSTAR PC Games Introduction 11.9.4 ROCKSTAR Revenue in PC Games Business (2016-2021) 11.9.5 ROCKSTAR Recent Development 11.10 SIERRA 11.10.1 SIERRA Company Details 11.10.2 SIERRA Business Overview 11.10.3 SIERRA PC Games Introduction 11.10.4 SIERRA Revenue in PC Games Business (2016-2021) 11.10.5 SIERRA Recent Development 11.11 KONAMI 11.11.1 KONAMI Company Details 11.11.2 KONAMI Business Overview 11.11.3 KONAMI PC Games Introduction 11.11.4 KONAMI Revenue in PC Games Business (2016-2021) 11.11.5 KONAMI Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global PC Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of MMO Table 3. Key Players of Adventure Table 4. Key Players of Action Table 5. Key Players of Shooter Table 6. Key Players of Combat Table 7. Key Players of Sports Table 8. Key Players of Role-Playing Table 9. Key Players of Others Table 10. Global PC Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 11. Global PC Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 12. Global PC Games Market Size by Regions (2016-2021) & (US$ Million) Table 13. Global PC Games Market Share by Regions (2016-2021) Table 14. Global PC Games Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 15. Global PC Games Market Share by Regions (2022-2027) Table 16. PC Games Market Trends Table 17. PC Games Market Drivers Table 18. PC Games Market Challenges Table 19. PC Games Market Restraints Table 20. Global PC Games Revenue by Players (2016-2021) & (US$ Million) Table 21. Global PC Games Market Share by Players (2016-2021) Table 22. Global Top PC Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC Games as of 2020) Table 23. Ranking of Global Top PC Games Companies by Revenue (US$ Million) in 2020 Table 24. Global 5 Largest Players Market Share by PC Games Revenue (CR5 and HHI) & (2016-2021) Table 25. Key Players Headquarters and Area Served Table 26. Key Players PC Games Product Solution and Service Table 27. Date of Enter into PC Games Market Table 28. Mergers & Acquisitions, Expansion Plans Table 29. Global PC Games Market Size by Type (2016-2021) (US$ Million) Table 30. Global PC Games Revenue Market Share by Type (2016-2021) Table 31. Global PC Games Forecasted Market Size by Type (2022-2027) (US$ Million) Table 32. Global PC Games Revenue Market Share by Type (2022-2027) & (US$ Million) Table 33. Global PC Games Market Size Share by Application (2016-2021) & (US$ Million) Table 34. Global PC Games Revenue Market Share by Application (2016-2021) Table 35. Global PC Games Forecasted Market Size by Application (2022-2027) (US$ Million) Table 36. Global PC Games Revenue Market Share by Application (2022-2027) & (US$ Million) Table 37. North America PC Games Market Size by Type (2016-2021) (US$ Million) Table 38. North America PC Games Market Size by Type (2022-2027) & (US$ Million) Table 39. North America PC Games Market Size by Application (2016-2021) (US$ Million) Table 40. North America PC Games Market Size by Application (2022-2027) & (US$ Million) Table 41. North America PC Games Market Size by Country (2016-2021) & (US$ Million) Table 42. North America PC Games Market Size by Country (2022-2027) & (US$ Million) Table 43. Europe PC Games Market Size by Type (2016-2021) (US$ Million) Table 44. Europe PC Games Market Size by Type (2022-2027) & (US$ Million) Table 45. Europe PC Games Market Size by Application (2016-2021) (US$ Million) Table 46. Europe PC Games Market Size by Application (2022-2027) & (US$ Million) Table 47. Europe PC Games Market Size by Country (2016-2021) & (US$ Million) Table 48. Europe PC Games Market Size by Country (2022-2027) & (US$ Million) Table 49. Asia-Pacific PC Games Market Size by Type (2016-2021) (US$ Million) Table 50. Asia-Pacific PC Games Market Size by Type (2022-2027) & (US$ Million) Table 51. Asia-Pacific PC Games Market Size by Application (2016-2021) (US$ Million) Table 52. Asia-Pacific PC Games Market Size by Application (2022-2027) & (US$ Million) Table 53. Asia-Pacific PC Games Market Size by Region (2016-2021) & (US$ Million) Table 54. Asia-Pacific PC Games Market Size by Region (2022-2027) & (US$ Million) Table 55. Latin America PC Games Market Size by Type (2016-2021) (US$ Million) Table 56. Latin America PC Games Market Size by Type (2022-2027) & (US$ Million) Table 57. Latin America PC Games Market Size by Application (2016-2021) (US$ Million) Table 58. Latin America PC Games Market Size by Application (2022-2027) & (US$ Million) Table 59. Latin America PC Games Market Size by Country (2016-2021) & (US$ Million) Table 60. Latin America PC Games Market Size by Country (2022-2027) & (US$ Million) Table 61. Middle East & Africa PC Games Market Size by Type (2016-2021) (US$ Million) Table 62. Middle East & Africa PC Games Market Size by Type (2022-2027) & (US$ Million) Table 63. Middle East & Africa PC Games Market Size by Application (2016-2021) (US$ Million) Table 64. Middle East & Africa PC Games Market Size by Application (2022-2027) & (US$ Million) Table 65. Middle East & Africa PC Games Market Size by Country (2016-2021) & (US$ Million) Table 66. Middle East & Africa PC Games Market Size by Country (2022-2027) & (US$ Million) Table 67. Blizzard Entertainment Company Details Table 68. Blizzard Entertainment Business Overview Table 69. Blizzard Entertainment PC Games Product Table 70. Blizzard Entertainment Revenue in PC Games Business (2016-2021) & (US$ Million) Table 71. Blizzard Entertainment Recent Development Table 72. Electronic Arts Company Details Table 73. Electronic Arts Business Overview Table 74. Electronic Arts PC Games Product Table 75. Electronic Arts Revenue in PC Games Business (2016-2021) & (US$ Million) Table 76. Electronic Arts Recent Development Table 77. Tencent Company Details Table 78. Tencent Business Overview Table 79. Tencent PC Games Product Table 80. Tencent Revenue in PC Games Business (2016-2021) & (US$ Million) Table 81. Tencent Recent Development Table 82. UBISOFT Company Details Table 83. UBISOFT Business Overview Table 84. UBISOFT PC Games Product Table 85. UBISOFT Revenue in PC Games Business (2016-2021) & (US$ Million) Table 86. UBISOFT Recent Development Table 87. THQ Company Details Table 88. THQ Business Overview Table 89. THQ PC Games Product Table 90. THQ Revenue in PC Games Business (2016-2021) & (US$ Million) Table 91. THQ Recent Development Table 92. CAPCOM Company Details Table 93. CAPCOM Business Overview Table 94. CAPCOM PC Games Product Table 95. CAPCOM Revenue in PC Games Business (2016-2021) & (US$ Million) Table 96. CAPCOM Recent Development Table 97. Microsoft Game Studios Company Details Table 98. Microsoft Game Studios Business Overview Table 99. Microsoft Game Studios PC Games Product Table 100. Microsoft Game Studios Revenue in PC Games Business (2016-2021) & (US$ Million) Table 101. Microsoft Game Studios Recent Development Table 102. EIDOS Company Details Table 103. EIDOS Business Overview Table 104. EIDOS Revenue in PC Games Business (2016-2021) & (US$ Million) Table 105. EIDOS Recent Development Table 106. ROCKSTAR Company Details Table 107. ROCKSTAR Business Overview Table 108. ROCKSTAR PC Games Product Table 109. ROCKSTAR Revenue in PC Games Business (2016-2021) & (US$ Million) Table 110. ROCKSTAR Recent Development Table 111. SIERRA Company Details Table 112. SIERRA Business Overview Table 113. SIERRA PC Games Product Table 114. SIERRA Revenue in PC Games Business (2016-2021) & (US$ Million) Table 115. SIERRA Recent Development Table 116. KONAMI Company Details Table 117. KONAMI Business Overview Table 118. KONAMI PC Games Product Table 119. KONAMI Revenue in PC Games Business (2016-2021) & (US$ Million) Table 120. KONAMI Recent Development Table 121. Research Programs/Design for This Report Table 122. Key Data Information from Secondary Sources Table 123. Key Data Information from Primary Sources List of Figures Figure 1. Global PC Games Market Share by Type: 2020 VS 2027 Figure 2. MMO Features Figure 3. Adventure Features Figure 4. Action Features Figure 5. Shooter Features Figure 6. Combat Features Figure 7. Sports Features Figure 8. Role-Playing Features Figure 9. Others Features Figure 10. Global PC Games Market Share by Application: 2020 VS 2027 Figure 11. Individual Case Studies Figure 12. Professional Case Studies Figure 13. PC Games Report Years Considered Figure 14. Global PC Games Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 15. Global PC Games Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 16. Global PC Games Market Share by Regions: 2020 VS 2027 Figure 17. Global PC Games Market Share by Regions (2022-2027) Figure 18. Global PC Games Market Share by Players in 2020 Figure 19. Global Top PC Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC Games as of 2020 Figure 20. The Top 10 and 5 Players Market Share by PC Games Revenue in 2020 Figure 21. Global PC Games Revenue Market Share by Type (2016-2021) Figure 22. Global PC Games Revenue Market Share by Type (2022-2027) Figure 23. North America PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. North America PC Games Market Share by Type (2016-2027) Figure 25. North America PC Games Market Share by Application (2016-2027) Figure 26. North America PC Games Market Share by Country (2016-2027) Figure 27. United States PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 28. Canada PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. Europe PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. Europe PC Games Market Share by Type (2016-2027) Figure 31. Europe PC Games Market Share by Application (2016-2027) Figure 32. Europe PC Games Market Share by Country (2016-2027) Figure 33. Germany PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. France PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. U.K. PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Italy PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Russia PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 38. Nordic PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Asia-Pacific PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. Asia-Pacific PC Games Market Share by Type (2016-2027) Figure 41. Asia-Pacific PC Games Market Share by Application (2016-2027) Figure 42. Asia-Pacific PC Games Market Share by Region (2016-2027) Figure 43. China PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Japan PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. South Korea PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Southeast Asia PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. India PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 48. Australia PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Latin America PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Latin America PC Games Market Share by Type (2016-2027) Figure 51. Latin America PC Games Market Share by Application (2016-2027) Figure 52. Latin America PC Games Market Share by Country (2016-2027) Figure 53. Mexico PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Brazil PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Middle East & Africa PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. Middle East & Africa PC Games Market Share by Type (2016-2027) Figure 57. Middle East & Africa PC Games Market Share by Application (2016-2027) Figure 58. Middle East & Africa PC Games Market Share by Country (2016-2027) Figure 59. Turkey PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. Saudi Arabia PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 61. UAE PC Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 62. Blizzard Entertainment Revenue Growth Rate in PC Games Business (2016-2021) Figure 63. Electronic Arts Revenue Growth Rate in PC Games Business (2016-2021) Figure 64. Tencent Revenue Growth Rate in PC Games Business (2016-2021) Figure 65. UBISOFT Revenue Growth Rate in PC Games Business (2016-2021) Figure 66. THQ Revenue Growth Rate in PC Games Business (2016-2021) Figure 67. CAPCOM Revenue Growth Rate in PC Games Business (2016-2021) Figure 68. Microsoft Game Studios Revenue Growth Rate in PC Games Business (2016-2021) Figure 69. EIDOS Revenue Growth Rate in PC Games Business (2016-2021) Figure 70. ROCKSTAR Revenue Growth Rate in PC Games Business (2016-2021) Figure 71. SIERRA Revenue Growth Rate in PC Games Business (2016-2021) Figure 72. KONAMI Revenue Growth Rate in PC Games Business (2016-2021) Figure 73. Bottom-up and Top-down Approaches for This Report Figure 74. Data Triangulation Figure 75. Key Executives Interviewed
Blizzard Entertainment Electronic Arts Tencent UBISOFT THQ CAPCOM Microsoft Game Studios EIDOS ROCKSTAR SIERRA KONAMI
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