Global Cloud Gaming Market 2021-2025

SKU ID :TNV-17891511 | Published Date: 19-Mar-2021 | No. of pages: 120
• Executive Summary o Market Overview • Market Landscape o Market ecosystem o Value chain analysis • Market Sizing o Market definition o Market segment analysis o Market size 2020 o Market outlook: Forecast for 2020 - 2025 • Five Forces Analysis o Five Force Summary o Bargaining power of buyers o Bargaining power of suppliers o Threat of new entrants o Threat of substitutes o Threat of rivalry o Market condition • Market Segmentation by Type o Market segments o Comparison by Type o Video streaming - Market size and forecast 2020-2025 o File streaming - Market size and forecast 2020-2025 o Market opportunity by Type • Market Segmentation by Platform o Market segments o Comparison by Platform o Gaming consoles - Market size and forecast 2020-2025 o Computing devices - Market size and forecast 2020-2025 o Smart TVs - Market size and forecast 2020-2025 o Mobile devices - Market size and forecast 2020-2025 o Market opportunity by Platform • Customer landscape • Geographic Landscape o Geographic segmentation o Geographic comparison o North America - Market size and forecast 2020-2025 o APAC - Market size and forecast 2020-2025 o Europe - Market size and forecast 2020-2025 o South America - Market size and forecast 2020-2025 o MEA - Market size and forecast 2020-2025 o Key leading countries o Market opportunity by geography o Volume drivers-demand-led-growth o Market challenges o Market trends • Vendor Landscape o Vendor Landscape o Landscape disruption • Vendor Analysis o Vendors covered o Market positioning of vendors o Alphabet Inc. o Apple Inc. o Blade SAS o International Business Machines Corp. o LiquidSky Software Inc. o Microsoft Corp. o NVIDIA Corp. o Samsung Electronics Co. Ltd. o Sony Corp. o Ubitus KK • Appendix o Scope of the report o Currency conversion rates for US$ o Research methodology o List of abbreviations Exhibit • 1: Key Finding 1 • 2: Key Finding 2 • 3: Key Finding 3 • 4: Key Finding 5 • 5: Key Finding 6 • 6: Key Finding 7 • 7: Key Finding 8 • 8: Key Finding 9 • 9: Parent market • 10: Market characteristics • 11: Offerings of vendors included in the market definition • 12: Market segments • 13: Global - Market size and forecast 2020 - 2025 ($ million) • 14: Global market: Year-over-year growth 2020 - 2025 (%) • 15: Five forces analysis 2020 & 2025 • 16: Bargaining power of buyers • 17: Bargaining power of suppliers • 18: Threat of new entrants • 19: Threat of substitutes • 20: Threat of rivalry • 21: Market condition - Five forces 2020 • 22: Type - Market share 2020-2025 (%) • 23: Comparison by Type • 24: Video streaming - Market size and forecast 2020-2025 ($ million) • 25: Video streaming - Year-over-year growth 2020-2025 (%) • 26: File streaming - Market size and forecast 2020-2025 ($ million) • 27: File streaming - Year-over-year growth 2020-2025 (%) • 28: Market opportunity by Type • 29: Platform - Market share 2020-2025 (%) • 30: Comparison by Platform • 31: Gaming consoles - Market size and forecast 2020-2025 ($ million) • 32: Gaming consoles - Year-over-year growth 2020-2025 (%) • 33: Computing devices - Market size and forecast 2020-2025 ($ million) • 34: Computing devices - Year-over-year growth 2020-2025 (%) • 35: Smart TVs - Market size and forecast 2020-2025 ($ million) • 36: Smart TVs - Year-over-year growth 2020-2025 (%) • 37: Mobile devices - Market size and forecast 2020-2025 ($ million) • 38: Mobile devices - Year-over-year growth 2020-2025 (%) • 39: Market opportunity by Platform • 40: Customer landscape • 41: Market share by geography 2020-2025 (%) • 42: Geographic comparison • 43: North America - Market size and forecast 2020-2025 ($ million) • 44: North America - Year-over-year growth 2020-2025 (%) • 45: APAC - Market size and forecast 2020-2025 ($ million) • 46: APAC - Year-over-year growth 2020-2025 (%) • 47: Europe - Market size and forecast 2020-2025 ($ million) • 48: Europe - Year-over-year growth 2020-2025 (%) • 49: South America - Market size and forecast 2020-2025 ($ million) • 50: South America - Year-over-year growth 2020-2025 (%) • 51: MEA - Market size and forecast 2020-2025 ($ million) • 52: MEA - Year-over-year growth 2020-2025 (%) • 53: Key leading countries • 54: Market opportunity by geography ($ million) • 55: Impact of drivers and challenges • 56: Vendor landscape • 57: Landscape disruption • 58: Industry risks • 59: Vendors covered • 60: Market positioning of vendors • 61: Alphabet Inc. - Overview • 62: Alphabet Inc. - Business segments • 63: Alphabet Inc. - Key offerings • 64: Alphabet Inc. - Key customers • 65: Alphabet Inc. - Segment focus • 66: Apple Inc. - Overview • 67: Apple Inc. - Business segments • 68: Apple Inc. - Key offerings • 69: Apple Inc. - Key customers • 70: Apple Inc. - Segment focus • 71: Blade SAS - Overview • 72: Blade SAS - Product and service • 73: Blade SAS - Key offerings • 74: Blade SAS - Key customers • 75: Blade SAS - Segment focus • 76: International Business Machines Corp. - Overview • 77: International Business Machines Corp. - Business segments • 78: International Business Machines Corp. - Key offerings • 79: International Business Machines Corp. - Key customers • 80: International Business Machines Corp. - Segment focus • 81: LiquidSky Software Inc. - Overview • 82: LiquidSky Software Inc. - Product and service • 83: LiquidSky Software Inc. - Key offerings • 84: LiquidSky Software Inc. - Key customers • 85: LiquidSky Software Inc. - Segment focus • 86: Microsoft Corp. - Overview • 87: Microsoft Corp. - Business segments • 88: Microsoft Corp. - Key offerings • 89: Microsoft Corp. - Key customers • 90: Microsoft Corp. - Segment focus • 91: NVIDIA Corp. - Overview • 92: NVIDIA Corp. - Business segments • 93: NVIDIA Corp. - Key offerings • 94: NVIDIA Corp. - Key customers • 95: NVIDIA Corp. - Segment focus • 96: Samsung Electronics Co. Ltd. - Overview • 97: Samsung Electronics Co. Ltd. - Business segments • 98: Samsung Electronics Co. Ltd. - Key offerings • 99: Samsung Electronics Co. Ltd. - Key customers • 100: Samsung Electronics Co. Ltd. - Segment focus • 101: Sony Corp. - Overview • 102: Sony Corp. - Business segments • 103: Sony Corp. - Key offerings • 104: Sony Corp. - Key customers • 105: Sony Corp. - Segment focus • 106: Ubitus KK - Overview • 107: Ubitus KK - Product and service • 108: Ubitus KK - Key offerings • 109: Ubitus KK - Key customers • 110: Ubitus KK - Segment focus • 111: Currency conversion rates for US$ • 112: Research Methodology • 113: Validation techniques employed for market sizing • 114: Information sources • 115: List of abbreviations
Alphabet Inc., Apple Inc., Blade SAS, International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., Samsung Electronics Co. Ltd., Sony Corp., Ubitus KK
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