Global E-Sports Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-16294138 | Published Date: 27-Aug-2020 | No. of pages: 117
1 Market Overview of E-Sports 1.1 E-Sports Market Overview 1.1.1 E-Sports Product Scope 1.1.2 Market Status and Outlook 1.2 Global E-Sports Market Size Overview by Region 2015 VS 2020 VS 2026 1.3 Global E-Sports Market Size by Region (2015-2026) 1.4 Global E-Sports Historic Market Size by Region (2015-2020) 1.5 Global E-Sports Market Size Forecast by Region (2021-2026) 1.6 Key Regions, E-Sports Market Size YoY Growth (2015-2026) 1.6.1 North America E-Sports Market Size YoY Growth (2015-2026) 1.6.2 Europe E-Sports Market Size YoY Growth (2015-2026) 1.6.3 Asia-Pacific E-Sports Market Size YoY Growth (2015-2026) 1.6.4 Latin America E-Sports Market Size YoY Growth (2015-2026) 1.6.5 Middle East & Africa E-Sports Market Size YoY Growth (2015-2026) 2 E-Sports Market Overview by Type 2.1 Global E-Sports Market Size by Type: 2015 VS 2020 VS 2026 2.2 Global E-Sports Historic Market Size by Type (2015-2020) 2.3 Global E-Sports Forecasted Market Size by Type (2021-2026) 2.4 Multiplayer Online Battle Arena (MOBA) 2.5 First-Person Shooter (FPS) 2.6 Real-Time Strategy (RTS) 2.7 Other 3 E-Sports Market Overview by Application 3.1 Global E-Sports Market Size by Application: 2015 VS 2020 VS 2026 3.2 Global E-Sports Historic Market Size by Application (2015-2020) 3.3 Global E-Sports Forecasted Market Size by Application (2021-2026) 3.4 Professional 3.5 Amateur 4 Global E-Sports Competition Analysis by Players 4.1 Global E-Sports Market Size (Million US$) by Players (2015-2020) 4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2019) 4.3 Date of Key Manufacturers Enter into E-Sports Market 4.4 Global Top Players E-Sports Headquarters and Area Served 4.5 Key Players E-Sports Product Solution and Service 4.6 Competitive Status 4.6.1 E-Sports Market Concentration Rate 4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data 5.1 Activision Blizzard 5.1.1 Activision Blizzard Profile 5.1.2 Activision Blizzard Main Business 5.1.3 Activision Blizzard Products, Services and Solutions 5.1.4 Activision Blizzard Revenue (US$ Million) & (2015-2020) 5.1.5 Activision Blizzard Recent Developments 5.2 Epic Games 5.2.1 Epic Games Profile 5.2.2 Epic Games Main Business and Company’s Total Revenue 5.2.3 Epic Games Products, Services and Solutions 5.2.4 Epic Games Revenue (US$ Million) (2015-2020) 5.2.5 Epic Games Recent Development and Reaction to Covid-19 5.3 Nintendo 5.5.1 Nintendo Profile 5.3.2 Nintendo Main Business 5.3.3 Nintendo Products, Services and Solutions 5.3.4 Nintendo Revenue (US$ Million) & (2015-2020) 5.3.5 Riot Games Recent Developments 5.4 Riot Games 5.4.1 Riot Games Profile 5.4.2 Riot Games Main Business 5.4.3 Riot Games Products, Services and Solutions 5.4.4 Riot Games Revenue (US$ Million) & (2015-2020) 5.4.5 Riot Games Recent Developments 5.5 Valve Corporation 5.5.1 Valve Corporation Profile 5.5.2 Valve Corporation Main Business 5.5.3 Valve Corporation Products, Services and Solutions 5.5.4 Valve Corporation Revenue (US$ Million) & (2015-2020) 5.5.5 Valve Corporation Recent Developments 5.6 Wargaming.Net 5.6.1 Wargaming.Net Profile 5.6.2 Wargaming.Net Main Business 5.6.3 Wargaming.Net Products, Services and Solutions 5.6.4 Wargaming.Net Revenue (US$ Million) & (2015-2020) 5.6.5 Wargaming.Net Recent Developments 5.7 EA Sports 5.7.1 EA Sports Profile 5.7.2 EA Sports Main Business and Company’s Total Revenue 5.7.3 EA Sports Products, Services and Solutions 5.7.4 EA Sports Revenue (US$ Million) (2015-2020) 5.7.5 EA Sports Recent Development and Reaction to Covid-19 5.8 Hi-Rez Studios 5.8.1 Hi-Rez Studios Profile 5.8.2 Hi-Rez Studios Main Business 5.8.3 Hi-Rez Studios Products, Services and Solutions 5.8.4 Hi-Rez Studios Revenue (US$ Million) & (2015-2020) 5.8.5 Hi-Rez Studios Recent Developments 5.9 Microsoft Studios 5.9.1 Microsoft Studios Profile 5.9.2 Microsoft Studios Main Business 5.9.3 Microsoft Studios Products, Services and Solutions 5.9.4 Microsoft Studios Revenue (US$ Million) & (2015-2020) 5.9.5 Microsoft Studios Recent Developments 6 North America 6.1 North America E-Sports Market Size by Country 6.2 United States 6.3 Canada 7 Europe 7.1 Europe E-Sports Market Size by Country 7.2 Germany 7.3 France 7.4 U.K. 7.5 Italy 7.6 Russia 7.7 Nordic 7.8 Rest of Europe 8 Asia-Pacific 8.1 Asia-Pacific E-Sports Market Size by Region 8.2 China 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 8.6 India 8.7 Australia 8.8 Rest of Asia-Pacific 9 Latin America 9.1 Latin America E-Sports Market Size by Country 9.2 Mexico 9.3 Brazil 9.4 Rest of Latin America 10 Middle East & Africa 10.1 Middle East & Africa E-Sports Market Size by Country 10.2 Turkey 10.3 Saudi Arabia 10.4 UAE 10.5 Rest of Middle East & Africa 11 E-Sports Market Dynamics 11.1 Industry Trends 11.2 Market Drivers 11.3 Market Challenges 11.4 Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables Table 1. Global Market E-Sports Market Size (US$ Million) Comparison by Region 2015 VS 2020 VS 2026 Table 2. Global E-Sports Market Size by Region (2015-2020) (US$ Million) Table 3. Global E-Sports Market Size Share by Region (2015-2020) Table 4. Global E-Sports Forecasted Market Size by Region (2021-2026) (US$ Million) Table 5. Global E-Sports Forecasted Market Size Share by Region (2021-2026) Table 6. Global E-Sports Market Size (US$ Million) by Type: 2015 VS 2020 VS 2026 Table 7. Global E-Sports Market Size by Type (2015-2020) (US$ Million) Table 8. Global E-Sports Revenue Market Share by Type (2015-2020) Table 9. Global E-Sports Forecasted Market Size by Type (2021-2026) (US$ Million) Table 10. Global E-Sports Revenue Market Share by Type (2021-2026) Table 11. Global E-Sports Market Size (US$ Million) by Application: 2015 VS 2020 VS 2026 Table 12. Global E-Sports Market Size by Application (2015-2020) (US$ Million) Table 13. Global E-Sports Revenue Market Share by Application (2015-2020) Table 14. Global E-Sports Forecasted Market Size by Application (2021-2026) (US$ Million) Table 15. Global E-Sports Revenue Market Share by Application (2021-2026) Table 16. Global E-Sports Revenue (US$ Million) by Players (2015-2020) Table 17. Global E-Sports Revenue Market Share by Players (2015-2020) Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2019) Table 19. Date of Key Manufacturers Enter into E-Sports Market Table 20. Global E-Sports Top Players Headquarters and Area Served Table 21. E-Sports Product Solution and Service Table 22. Global E-Sports Manufacturers Market Concentration Ratio (CR5 and HHI) Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Activision Blizzard Basic Information List Table 25. Activision Blizzard Description and Business Overview Table 26. Activision Blizzard E-Sports Products, Services and Solutions Table 27. Revenue (Million US$) in E-Sports Business of Activision Blizzard (2015-2020) Table 28. Activision Blizzard Recent Developments Table 29. Epic Games Basic Information List Table 30. Epic Games Description and Business Overview Table 31. Epic Games E-Sports Products, Services and Solutions Table 32. Revenue (Million US$) in E-Sports Business of Epic Games (2015-2020) Table 33. Epic Games Recent Developments Table 34. Nintendo Basic Information List Table 35. Nintendo Description and Business Overview Table 36. Nintendo E-Sports Products, Services and Solutions Table 37. Revenue (Million US$) in E-Sports Business of Nintendo (2015-2020) Table 38. Nintendo Recent Developments Table 39. Riot Games Basic Information List Table 40. Riot Games Description and Business Overview Table 41. Riot Games E-Sports Products, Services and Solutions Table 42. Revenue (Million US$) in E-Sports Business of Riot Games (2015-2020) Table 43. Riot Games Recent Developments Table 44. Valve Corporation Basic Information List Table 45. Valve Corporation Description and Business Overview Table 46. Valve Corporation E-Sports Products, Services and Solutions Table 47. Revenue (Million US$) in E-Sports Business of Valve Corporation (2015-2020) Table 48. Valve Corporation Recent Developments Table 49. Wargaming.Net Basic Information List Table 50. Wargaming.Net Description and Business Overview Table 51. Wargaming.Net E-Sports Products, Services and Solutions Table 52. Revenue (Million US$) in E-Sports Business of Wargaming.Net (2015-2020) Table 53. Wargaming.Net Recent Developments Table 54. EA Sports Basic Information List Table 55. EA Sports Description and Business Overview Table 56. EA Sports E-Sports Products, Services and Solutions Table 57. Revenue (Million US$) in E-Sports Business of EA Sports (2015-2020) Table 58. EA Sports Recent Developments Table 59. Hi-Rez Studios Basic Information List Table 60. Hi-Rez Studios Description and Business Overview Table 61. Hi-Rez Studios E-Sports Products, Services and Solutions Table 62. Revenue (Million US$) in E-Sports Business of Hi-Rez Studios (2015-2020) Table 63. Hi-Rez Studios Recent Developments Table 64. Microsoft Studios Basic Information List Table 65. Microsoft Studios Description and Business Overview Table 66. Microsoft Studios E-Sports Products, Services and Solutions Table 67. Revenue (Million US$) in E-Sports Business of Microsoft Studios (2015-2020) Table 68. Microsoft Studios Recent Developments Table 69. North America E-Sports Market Size by Country (2015-2020) & (US$ Million) Table 70. North America E-Sports Market Size Share by Country (2015-2020) Table 71. Europe E-Sports Market Size by Country (2015-2020) & (US$ Million) Table 72. Europe E-Sports Market Size Share by Country (2015-2020) Table 73. Asia-Pacific E-Sports Market Size by Country (2015-2020) & (US$ Million) Table 74. Asia-Pacific E-Sports Market Size Share by Country (2015-2020) (US$ Million) Table 75. Latin America E-Sports Market Size by Country (2015-2020) & (US$ Million) Table 76. Latin America E-Sports Market Size Share by Country (2015-2020) (US$ Million) Table 77. Middle East & Africa E-Sports Market Size by Players (2015-2020) (US$ Million) Table 78. Middle East & Africa E-Sports Market Size Share by Players (2015-2020) (US$ Million) Table 79. E-Sports Market Trends Table 80. E-Sports Market Drivers Table 81. E-Sports Market Challenges Table 82. E-Sports Market Restriants Table 83. Research Programs/Design for This Report Table 84. Key Data Information from Secondary Sources Table 85. Key Data Information from Primary Sources List of Figures Figure 1. Global E-Sports Market Size Year-over-Year 2015-2026 & (US$ Million) Figure 2. Global E-Sports Market Size (US$ Million), 2015 VS 2020VS 2026 Figure 3. Global E-Sports Market Share by Regions: 2020 VS 2026 Figure 4. North America E-Sports Market Size (US$ Million) Growth Rate (2015-2026) Figure 5. Europe E-Sports Market Size (US$ Million) and Growth Rate (2015-2026) Figure 6. Asia-Pacific E-Sports Market Size (US$ Million) and Growth Rate (2015-2026) Figure 7. Latin America E-Sports Market Size (US$ Million) and Growth Rate (2015-2026) Figure 8. Middle East & Africa E-Sports Market Size (US$ Million) and Growth Rate (2015-2026) Figure 9. Global E-Sports Market Share by Type in 2020 & 2026 Figure 10. Multiplayer Online Battle Arena (MOBA) Market Size (US$ Million) YoY Growth (2015-2026) Figure 11. First-Person Shooter (FPS) Market Size (US$ Million) YoY Growth (2015-2026) Figure 12. Real-Time Strategy (RTS) Market Size (US$ Million) YoY Growth (2015-2026) Figure 13. Other Market Size (US$ Million) YoY Growth (2015-2026) Figure 14. Global E-Sports Market Size Share by Application in 2020 & 2026 Figure 15. Professional Market Size (US$ Million) YoY Growth (2015-2026) Figure 16. Amateur Market Size (US$ Million) YoY Growth (2015-2026) Figure 17. E-Sports Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019 Figure 18. Global Top 5 and Top 10 Players E-Sports Market Share in 2019 Figure 19. United States E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 20. Canada E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 21. Germany E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 22. France E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 23. U.K. E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 24. Italy E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 25. Russia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 26. Nordic E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 27. Rest of Europe E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 28. China E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 29. Japan E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 30. South Korea E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 31. Southeast Asia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 32. India E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 33. Australia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 34. Rest of Asia-Pacific E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 35. Mexico E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 36. Brazil E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 37. Rest of Latin America E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 38. Turkey E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 39. Saudi Arabia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 40. UAE E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 41. Rest of Middle East & Africa E-Sports Market Size YoY Growth (2015-2026) & (US$ Million) Figure 42. Bottom-up and Top-down Approaches for This Report Figure 43. Data Triangulation
Activision Blizzard Epic Games Nintendo Riot Games Valve Corporation Wargaming.Net EA Sports Hi-Rez Studios Microsoft Studios
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