Global Smart Phone Games Market Size, Status and Forecast 2020-2026

SKU ID :QYR-15929585 | Published Date: 17-Jul-2020 | No. of pages: 93
1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Smart Phone Games Revenue 1.4 Market by Type 1.4.1 Global Smart Phone Games Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Action Game 1.4.3 Adventure Game 1.4.4 Card Game 1.4.5 Sport Game 1.4.6 RPG Game 1.4.7 Other 1.5 Market by Application 1.5.1 Global Smart Phone Games Market Share by Application: 2020 VS 2026 1.5.2 Apple 1.5.3 Windows 1.5.4 Android 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends 2.1 Global Smart Phone Games Market Perspective (2015-2026) 2.2 Global Smart Phone Games Growth Trends by Regions 2.2.1 Smart Phone Games Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Smart Phone Games Historic Market Share by Regions (2015-2020) 2.2.3 Smart Phone Games Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter’s Five Forces Analysis 2.3.5 Smart Phone Games Market Growth Strategy 2.3.6 Primary Interviews with Key Smart Phone Games Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Smart Phone Games Players by Market Size 3.1.1 Global Top Smart Phone Games Players by Revenue (2015-2020) 3.1.2 Global Smart Phone Games Revenue Market Share by Players (2015-2020) 3.1.3 Global Smart Phone Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Smart Phone Games Market Concentration Ratio 3.2.1 Global Smart Phone Games Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Smart Phone Games Revenue in 2019 3.3 Smart Phone Games Key Players Head office and Area Served 3.4 Key Players Smart Phone Games Product Solution and Service 3.5 Date of Enter into Smart Phone Games Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Market Size by Type (2015-2026) 4.1 Global Smart Phone Games Historic Market Size by Type (2015-2020) 4.2 Global Smart Phone Games Forecasted Market Size by Type (2021-2026) 5 Market Size by Application (2015-2026) 5.1 Global Smart Phone Games Market Size by Application (2015-2020) 5.2 Global Smart Phone Games Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Smart Phone Games Market Size (2015-2020) 6.2 Smart Phone Games Key Players in North America (2019-2020) 6.3 North America Smart Phone Games Market Size by Type (2015-2020) 6.4 North America Smart Phone Games Market Size by Application (2015-2020) 7 Europe 7.1 Europe Smart Phone Games Market Size (2015-2020) 7.2 Smart Phone Games Key Players in Europe (2019-2020) 7.3 Europe Smart Phone Games Market Size by Type (2015-2020) 7.4 Europe Smart Phone Games Market Size by Application (2015-2020) 8 China 8.1 China Smart Phone Games Market Size (2015-2020) 8.2 Smart Phone Games Key Players in China (2019-2020) 8.3 China Smart Phone Games Market Size by Type (2015-2020) 8.4 China Smart Phone Games Market Size by Application (2015-2020) 9 Japan 9.1 Japan Smart Phone Games Market Size (2015-2020) 9.2 Smart Phone Games Key Players in Japan (2019-2020) 9.3 Japan Smart Phone Games Market Size by Type (2015-2020) 9.4 Japan Smart Phone Games Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Smart Phone Games Market Size (2015-2020) 10.2 Smart Phone Games Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Smart Phone Games Market Size by Type (2015-2020) 10.4 Southeast Asia Smart Phone Games Market Size by Application (2015-2020) 11 India 11.1 India Smart Phone Games Market Size (2015-2020) 11.2 Smart Phone Games Key Players in India (2019-2020) 11.3 India Smart Phone Games Market Size by Type (2015-2020) 11.4 India Smart Phone Games Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Smart Phone Games Market Size (2015-2020) 12.2 Smart Phone Games Key Players in Central & South America (2019-2020) 12.3 Central & South America Smart Phone Games Market Size by Type (2015-2020) 12.4 Central & South America Smart Phone Games Market Size by Application (2015-2020) 13 Key Players Profiles 13.1 Activision Blizzard 13.1.1 Activision Blizzard Company Details 13.1.2 Activision Blizzard Business Overview 13.1.3 Activision Blizzard Smart Phone Games Introduction 13.1.4 Activision Blizzard Revenue in Smart Phone Games Business (2015-2020)) 13.1.5 Activision Blizzard Recent Development 13.2 Electronic Arts Inc 13.2.1 Electronic Arts Inc Company Details 13.2.2 Electronic Arts Inc Business Overview 13.2.3 Electronic Arts Inc Smart Phone Games Introduction 13.2.4 Electronic Arts Inc Revenue in Smart Phone Games Business (2015-2020) 13.2.5 Electronic Arts Inc Recent Development 13.3 Gameloft 13.3.1 Gameloft Company Details 13.3.2 Gameloft Business Overview 13.3.3 Gameloft Smart Phone Games Introduction 13.3.4 Gameloft Revenue in Smart Phone Games Business (2015-2020) 13.3.5 Gameloft Recent Development 13.4 Glu Mobile 13.4.1 Glu Mobile Company Details 13.4.2 Glu Mobile Business Overview 13.4.3 Glu Mobile Smart Phone Games Introduction 13.4.4 Glu Mobile Revenue in Smart Phone Games Business (2015-2020) 13.4.5 Glu Mobile Recent Development 13.5 GungHo Online Entertainment 13.5.1 GungHo Online Entertainment Company Details 13.5.2 GungHo Online Entertainment Business Overview 13.5.3 GungHo Online Entertainment Smart Phone Games Introduction 13.5.4 GungHo Online Entertainment Revenue in Smart Phone Games Business (2015-2020) 13.5.5 GungHo Online Entertainment Recent Development 13.6 Kabam, Inc 13.6.1 Kabam, Inc Company Details 13.6.2 Kabam, Inc Business Overview 13.6.3 Kabam, Inc Smart Phone Games Introduction 13.6.4 Kabam, Inc Revenue in Smart Phone Games Business (2015-2020) 13.6.5 Kabam, Inc Recent Development 13.7 King Digital Entertainment plc 13.7.1 King Digital Entertainment plc Company Details 13.7.2 King Digital Entertainment plc Business Overview 13.7.3 King Digital Entertainment plc Smart Phone Games Introduction 13.7.4 King Digital Entertainment plc Revenue in Smart Phone Games Business (2015-2020) 13.7.5 King Digital Entertainment plc Recent Development 13.8 Rovio Entertainment Ltd 13.8.1 Rovio Entertainment Ltd Company Details 13.8.2 Rovio Entertainment Ltd Business Overview 13.8.3 Rovio Entertainment Ltd Smart Phone Games Introduction 13.8.4 Rovio Entertainment Ltd Revenue in Smart Phone Games Business (2015-2020) 13.8.5 Rovio Entertainment Ltd Recent Development 13.9 Supercell 13.9.1 Supercell Company Details 13.9.2 Supercell Business Overview 13.9.3 Supercell Smart Phone Games Introduction 13.9.4 Supercell Revenue in Smart Phone Games Business (2015-2020) 13.9.5 Supercell Recent Development 13.10 Zynga 13.10.1 Zynga Company Details 13.10.2 Zynga Business Overview 13.10.3 Zynga Smart Phone Games Introduction 13.10.4 Zynga Revenue in Smart Phone Games Business (2015-2020) 13.10.5 Zynga Recent Development 13.11 Netmarble Games 10.11.1 Netmarble Games Company Details 10.11.2 Netmarble Games Business Overview 10.11.3 Netmarble Games Smart Phone Games Introduction 10.11.4 Netmarble Games Revenue in Smart Phone Games Business (2015-2020) 10.11.5 Netmarble Games Recent Development 13.12 Colopl 10.12.1 Colopl Company Details 10.12.2 Colopl Business Overview 10.12.3 Colopl Smart Phone Games Introduction 10.12.4 Colopl Revenue in Smart Phone Games Business (2015-2020) 10.12.5 Colopl Recent Development 13.13 CyberAgent 10.13.1 CyberAgent Company Details 10.13.2 CyberAgent Business Overview 10.13.3 CyberAgent Smart Phone Games Introduction 10.13.4 CyberAgent Revenue in Smart Phone Games Business (2015-2020) 10.13.5 CyberAgent Recent Development 13.14 DeNA 10.14.1 DeNA Company Details 10.14.2 DeNA Business Overview 10.14.3 DeNA Smart Phone Games Introduction 10.14.4 DeNA Revenue in Smart Phone Games Business (2015-2020) 10.14.5 DeNA Recent Development 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details
List of Tables Table 1. Smart Phone Games Key Market Segments Table 2. Key Players Covered: Ranking by Smart Phone Games Revenue Table 3. Ranking of Global Top Smart Phone Games Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Smart Phone Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Action Game Table 6. Key Players of Adventure Game Table 7. Key Players of Card Game Table 8. Key Players of Sport Game Table 9. Key Players of RPG Game Table 10. Key Players of Other Table 11. Global Smart Phone Games Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 12. Global Smart Phone Games Market Size by Regions (US$ Million): 2020 VS 2026 Table 13. Global Smart Phone Games Market Size by Regions (2015-2020) (US$ Million) Table 14. Global Smart Phone Games Market Share by Regions (2015-2020) Table 15. Global Smart Phone Games Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 16. Global Smart Phone Games Market Share by Regions (2021-2026) Table 17. Market Top Trends Table 18. Key Drivers: Impact Analysis Table 19. Key Challenges Table 20. Smart Phone Games Market Growth Strategy Table 21. Main Points Interviewed from Key Smart Phone Games Players Table 22. Global Smart Phone Games Revenue by Players (2015-2020) (Million US$) Table 23. Global Smart Phone Games Market Share by Players (2015-2020) Table 24. Global Top Smart Phone Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Smart Phone Games as of 2019) Table 25. Global Smart Phone Games by Players Market Concentration Ratio (CR5 and HHI) Table 26. Key Players Headquarters and Area Served Table 27. Key Players Smart Phone Games Product Solution and Service Table 28. Date of Enter into Smart Phone Games Market Table 29. Mergers & Acquisitions, Expansion Plans Table 30. Global Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 31. Global Smart Phone Games Market Size Share by Type (2015-2020) Table 32. Global Smart Phone Games Revenue Market Share by Type (2021-2026) Table 33. Global Smart Phone Games Market Size Share by Application (2015-2020) Table 34. Global Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 35. Global Smart Phone Games Market Size Share by Application (2021-2026) Table 36. North America Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 37. North America Key Players Smart Phone Games Market Share (2019-2020) Table 38. North America Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 39. North America Smart Phone Games Market Share by Type (2015-2020) Table 40. North America Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 41. North America Smart Phone Games Market Share by Application (2015-2020) Table 42. Europe Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 43. Europe Key Players Smart Phone Games Market Share (2019-2020) Table 44. Europe Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 45. Europe Smart Phone Games Market Share by Type (2015-2020) Table 46. Europe Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 47. Europe Smart Phone Games Market Share by Application (2015-2020) Table 48. China Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 49. China Key Players Smart Phone Games Market Share (2019-2020) Table 50. China Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 51. China Smart Phone Games Market Share by Type (2015-2020) Table 52. China Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 53. China Smart Phone Games Market Share by Application (2015-2020) Table 54. Japan Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 55. Japan Key Players Smart Phone Games Market Share (2019-2020) Table 56. Japan Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 57. Japan Smart Phone Games Market Share by Type (2015-2020) Table 58. Japan Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 59. Japan Smart Phone Games Market Share by Application (2015-2020) Table 60. Southeast Asia Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 61. Southeast Asia Key Players Smart Phone Games Market Share (2019-2020) Table 62. Southeast Asia Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 63. Southeast Asia Smart Phone Games Market Share by Type (2015-2020) Table 64. Southeast Asia Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 65. Southeast Asia Smart Phone Games Market Share by Application (2015-2020) Table 66. India Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 67. India Key Players Smart Phone Games Market Share (2019-2020) Table 68. India Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 69. India Smart Phone Games Market Share by Type (2015-2020) Table 70. India Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 71. India Smart Phone Games Market Share by Application (2015-2020) Table 72. Central & South America Key Players Smart Phone Games Revenue (2019-2020) (Million US$) Table 73. Central & South America Key Players Smart Phone Games Market Share (2019-2020) Table 74. Central & South America Smart Phone Games Market Size by Type (2015-2020) (Million US$) Table 75. Central & South America Smart Phone Games Market Share by Type (2015-2020) Table 76. Central & South America Smart Phone Games Market Size by Application (2015-2020) (Million US$) Table 77. Central & South America Smart Phone Games Market Share by Application (2015-2020) Table 78. Activision Blizzard Company Details Table 79. Activision Blizzard Business Overview Table 80. Activision Blizzard Product Table 81. Activision Blizzard Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 82. Activision Blizzard Recent Development Table 83. Electronic Arts Inc Company Details Table 84. Electronic Arts Inc Business Overview Table 85. Electronic Arts Inc Product Table 86. Electronic Arts Inc Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 87. Electronic Arts Inc Recent Development Table 88. Gameloft Company Details Table 89. Gameloft Business Overview Table 90. Gameloft Product Table 91. Gameloft Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 92. Gameloft Recent Development Table 93. Glu Mobile Company Details Table 94. Glu Mobile Business Overview Table 95. Glu Mobile Product Table 96. Glu Mobile Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 97. Glu Mobile Recent Development Table 98. GungHo Online Entertainment Company Details Table 99. GungHo Online Entertainment Business Overview Table 100. GungHo Online Entertainment Product Table 101. GungHo Online Entertainment Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 102. GungHo Online Entertainment Recent Development Table 103. Kabam, Inc Company Details Table 104. Kabam, Inc Business Overview Table 105. Kabam, Inc Product Table 106. Kabam, Inc Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 107. Kabam, Inc Recent Development Table 108. King Digital Entertainment plc Company Details Table 109. King Digital Entertainment plc Business Overview Table 110. King Digital Entertainment plc Product Table 111. King Digital Entertainment plc Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 112. King Digital Entertainment plc Recent Development Table 113. Rovio Entertainment Ltd Business Overview Table 114. Rovio Entertainment Ltd Product Table 115. Rovio Entertainment Ltd Company Details Table 116. Rovio Entertainment Ltd Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 117. Rovio Entertainment Ltd Recent Development Table 118. Supercell Company Details Table 119. Supercell Business Overview Table 120. Supercell Product Table 121. Supercell Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 122. Supercell Recent Development Table 123. Zynga Company Details Table 124. Zynga Business Overview Table 125. Zynga Product Table 126. Zynga Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 127. Zynga Recent Development Table 128. Netmarble Games Company Details Table 129. Netmarble Games Business Overview Table 130. Netmarble Games Product Table 131. Netmarble Games Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 132. Netmarble Games Recent Development Table 133. Colopl Company Details Table 134. Colopl Business Overview Table 135. Colopl Product Table 136. Colopl Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 137. Colopl Recent Development Table 138. CyberAgent Company Details Table 139. CyberAgent Business Overview Table 140. CyberAgent Product Table 141. CyberAgent Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 142. CyberAgent Recent Development Table 143. DeNA Company Details Table 144. DeNA Business Overview Table 145. DeNA Product Table 146. DeNA Revenue in Smart Phone Games Business (2015-2020) (Million US$) Table 147. DeNA Recent Development Table 148. Research Programs/Design for This Report Table 149. Key Data Information from Secondary Sources Table 150. Key Data Information from Primary Sources List of Figures Figure 1. Global Smart Phone Games Market Share by Type: 2020 VS 2026 Figure 2. Action Game Features Figure 3. Adventure Game Features Figure 4. Card Game Features Figure 5. Sport Game Features Figure 6. RPG Game Features Figure 7. Other Features Figure 8. Global Smart Phone Games Market Share by Application: 2020 VS 2026 Figure 9. Apple Case Studies Figure 10. Windows Case Studies Figure 11. Android Case Studies Figure 12. Smart Phone Games Report Years Considered Figure 13. Global Smart Phone Games Market Size YoY Growth 2015-2026 (US$ Million) Figure 14. Global Smart Phone Games Market Share by Regions: 2020 VS 2026 Figure 15. Global Smart Phone Games Market Share by Regions (2021-2026) Figure 16. Porter's Five Forces Analysis Figure 17. Global Smart Phone Games Market Share by Players in 2019 Figure 18. Global Top Smart Phone Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Smart Phone Games as of 2019 Figure 19. The Top 10 and 5 Players Market Share by Smart Phone Games Revenue in 2019 Figure 20. North America Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 21. Europe Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 22. China Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 23. Japan Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 24. Southeast Asia Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 25. India Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 26. Central & South America Smart Phone Games Market Size YoY Growth (2015-2020) (Million US$) Figure 27. Bottom-up and Top-down Approaches for This Report Figure 28. Data Triangulation Figure 29. Key Executives Interviewed
Activision Blizzard Electronic Arts Inc Gameloft Glu Mobile GungHo Online Entertainment Kabam, Inc King Digital Entertainment plc Rovio Entertainment Ltd Supercell Zynga Netmarble Games Colopl CyberAgent DeNA
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