Global Digital Games Market (2014-2022)

SKU ID :NS-15391306 | Published Date: 04-Mar-2020 | No. of pages: 91
Chapter 1: Executive Summary 1.1. Market Scope and Segmentation 1.2. Key Questions Answered in This Study 1.3. Executive Summary Chapter 2: Introduction 2.1. Market Definitions 2.2. Different Business Models 2.3. Value Chain of Games 2.4. Distribution Channel Analysis: Big Four Companies 2.5. Distribution Channel Estimation: Big Four Companies Chapter 3: Global Digital Games Market Overview 3.1.Market Overview - Global market revenue (US$ bn) - Global forecasted market revenue (US$ bn) - Geography wise market revenue (US$ bn) 3.2.Global Trends Chapter 4: Global Digital Games Market - By Regions 4.1. North America - Overview - Drivers - Challenges - Trends 4.2. Europe - Overview - Drivers - Challenges - Trends 4.3. Asia Pacific - Overview - Drivers - Challenges - Trends 4.4. Latin America - Overview - Drivers - Challenges - Trends 4.5. Middle East and Africa - Overview - Drivers - Challenges - Trends Chapter 5: Global Digital Games Market - By Platform 5.1. Global PC games Market - Drivers - Challenges 5.2. Global Mobile Games Market - Drivers - Challenges 5.3. Global Console Games Market - Drivers - Challenges Chapter 6: Major Platforms Overview – Regions 6.1.Major Platforms – North America - Revenue Contribution - Key Highlights 6.2.Major Platforms – Europe - Revenue Contribution - Key Highlights 6.3.Major Platforms – Asia Pacific - Revenue Contribution - Key Highlights 6.4.Major Platforms – Latin America - Revenue Contribution - Key Highlights 6.5.Major Platforms – Middle East and Africa - Revenue Contribution - Key Highlights Chapter 7: Competitive Landscape 7.1. Activision Blizzard - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.2. Electronic Arts - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.3. Take - Two Interactive - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.4. Ubisoft - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.5. Zynga - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.6. Nintendo - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.7. GungHo Online - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.8. NCsoft - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.9. Sony Corporation - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy 7.10.Microsoft Corporation - Company Snapshot - Key Numbers - Major Game Titles - Initiatives - Growth Strategy Chapter 8: Gaming Start – Up Firms 8.1. Chopup 8.2. Omnidrone 8.3. Piranha Games 8.4. Nazara Techonologies 8.5. Witching Hour Studios 8.6. Touchten Games 8.7. Steel Wool Studios 8.8. Playsnak Chapter 9: Market Share of Companies 9.1. Global Digital Games Market Share 9.2. Global PC Games Market Share 9.3. Global Mobile Games Market Share 9.4. Global Console Games Market Share Chapter 10: Conclusion Chapter 11: Appendix
Chapter 2: Introduction 1. Value Chain of Games 2. Distribution Channel Analysis : Major Four Companies 3. Distribution Channel Estimation : Major Four Companies Chapter 3: Global Digital Games Market Overview 1. Global Market Revenue 2. Global Forecasted Market Revenue 3. Geography Market Revenue Chapter 4: Global Digital Games Market – By Regions 1. Market Revenue – North America 2. Market Revenue – Asia Pacific 3. Market Revenue – Latin America 4. Market Revenue –Europe 5. Market Revenue – Middle East & Africa Chapter 5: Global Digital Games Market - By Platforms 1. PC Games Global Revenue 2. Mobile Games Global Revenue 3. Console Games Global revenue Chapter 6: Major Platforms Overview – Regions 1. Revenue Contribution of Platforms – North America 2. Revenue Contribution of Platforms –Europe 3. Revenue Contribution of Platforms –Asia Pacific 4. Revenue Contribution of Platforms – Latin America 5. Revenue Contribution of Platforms – Middle East & Africa Chapter 9: Market Share of Companies 1. Global Digital Games Market Share 2. Global PC Games Market Share 3. Global Mobile Games Market Share 4. Global Console Games Market Share Chapter 10: Conclusion 1. Looking Ahead Table 1: Segments by Platform (2014 – 2022) value in US$ Bn Table 2: Segments by Region: North America (2014 – 2022) value in US$ Bn Table 3: Segments by Region: Europe (2014 – 2022) value in US$ Bn Table 4: Segments by Region: Asia Pacific (2014 – 2022) value in US$ Bn Table 5: Segments by Region: Latin America (2014 – 2022) value in US$ Bn Table 6: Segments by Region: Middle East Africa (2014 – 2022) value in US$ Bn Table 7: Geography: (2014 – 2022) value in US$ Bn Table 8: Activision Blizzard: By Distribution Channel Table 9: Activision Blizzard: By Geography Table 10: Activision Blizzard: By Product Table 11: Electronic Arts: By Distribution Channel Table 12: Electronic Arts: By Geography Table 13: Electronic Arts: By Product Table 14: Take Two Interactive: By Distribution Channel Table 15: Take Two Interactive: By Geography Table 16: Take Two Interactive: By Product Table 17: Ubisoft: By Distribution Channel Table 18: Ubisoft: By Geography Table 19: Ubisoft: By Product Table 20: Revenues of Companies (2012-2016) Table 21: Gross margin of companies (value in %) Table 22: Net margin of companies value in %) Table 23: Return on Asset of Companies value in %) Table 24: Return on Equity of Companies (value in %)
1. Activision Blizzard 2. Electronic Arts’ 3. Take - Two Interactive 4. Ubisoft 5. Zynga 6. Nintendo 7. GungHo Online 8. NCsoft 9. Sony Corporation 10. Microsoft Corporation Start-up Companies 1. Chopup 2. Omnidrone 3. Piranha Games 4. Nazara Techonologies 5. Witching Hour Studios 6. Touchten Games 7. Steel Wool Studios 8. Playsnak
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