Global E-Sports Market Report, History and Forecast 2014-2025, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-13965779 | Published Date: 11-Mar-2019 | No. of pages: 90
Table of Contents E-Sports Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025 1 Industry Overview of E-Sports 1.1 E-Sports Market Overview 1.1.1 E-Sports Product Scope 1.1.2 Market Status and Outlook 1.2 Global E-Sports Market Size and Analysis by Regions 1.2.1 North America 1.2.2 Europe 1.2.3 China 1.2.4 Rest of Asia Pacific 1.2.5 Central & South America 1.2.6 Middle East & Africa 1.3 E-Sports Market by Type 1.3.1 Multiplayer Online Battle Arena (MOBA) 1.3.2 First-Person Shooter (FPS) 1.3.3 Real-Time Strategy (RTS) 1.3.4 Other 1.4 E-Sports Market by End Users/Application 1.4.1 Professional 1.4.2 Amateur 2 Global E-Sports Competition Analysis by Players 2.1 E-Sports Market Size (Value) by Players (2018 and 2019) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future 3 Company (Top Players) Profiles 3.1 Activision Blizzard 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 E-Sports Revenue (Value) (2014-2019) 3.1.5 Recent Developments 3.2 Epic Games 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 E-Sports Revenue (Value) (2014-2019) 3.2.5 Recent Developments 3.3 Nintendo 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 E-Sports Revenue (Value) (2014-2019) 3.3.5 Recent Developments 3.4 Riot Games 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 E-Sports Revenue (Value) (2014-2019) 3.4.5 Recent Developments 3.5 Valve Corporation 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 E-Sports Revenue (Value) (2014-2019) 3.5.5 Recent Developments 3.6 Wargaming.Net 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 E-Sports Revenue (Value) (2014-2019) 3.6.5 Recent Developments 3.7 EA Sports 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 E-Sports Revenue (Value) (2014-2019) 3.7.5 Recent Developments 3.8 Hi-Rez Studios 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 E-Sports Revenue (Value) (2014-2019) 3.8.5 Recent Developments 3.9 Microsoft Studios 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 E-Sports Revenue (Value) (2014-2019) 3.9.5 Recent Developments 4 Global E-Sports Market Size by Type and Application (2014-2019) 4.1 Global E-Sports Market Size by Type (2014-2019) 4.2 Global E-Sports Market Size by Application (2014-2019) 4.3 Potential Application of E-Sports in Future 4.4 Top Consumer/End Users of E-Sports 5 North America E-Sports Development Status and Outlook 5.1 North America E-Sports Market Size (2014-2019) 5.2 North America E-Sports Market Size and Market Share by Players (2018 and 2019) 6 Europe E-Sports Development Status and Outlook 6.1 Europe E-Sports Market Size (2014-2019) 6.2 Europe E-Sports Market Size and Market Share by Players (2018 and 2019) 7 China E-Sports Development Status and Outlook 7.1 China E-Sports Market Size (2014-2019) 7.2 China E-Sports Market Size and Market Share by Players (2018 and 2019) 8 Rest of Asia Pacific E-Sports Development Status and Outlook 8.1 Rest of Asia Pacific E-Sports Market Size (2014-2019) 8.2 Rest of Asia Pacific E-Sports Market Size and Market Share by Players (2018 and 2019) 9 Central & South America E-Sports Development Status and Outlook 9.1 Central & South America E-Sports Market Size (2014-2019) 9.2 Central & South America E-Sports Market Size and Market Share by Players (2018 and 2019) 10 Middle East & Africa E-Sports Development Status and Outlook 10.1 Middle East & Africa E-Sports Market Size (2014-2019) 10.2 Middle East & Africa E-Sports Market Size and Market Share by Players (2018 and 2019) 11 Market Forecast by Regions, Type and Application (2019-2025) 11.1 Global E-Sports Market Size (Value) by Regions (2019-2025) 11.1.1 North America E-Sports Revenue and Growth Rate (2019-2025) 11.1.2 Europe E-Sports Revenue and Growth Rate (2019-2025) 11.1.3 China E-Sports Revenue and Growth Rate (2019-2025) 11.1.4 Rest of Asia Pacific E-Sports Revenue and Growth Rate (2019-2025) 11.1.5 Central & South America E-Sports Revenue and Growth Rate (2019-2025) 11.1.6 Middle East & Africa E-Sports Revenue and Growth Rate (2019-2025) 11.2 Global E-Sports Market Size (Value) by Type (2019-2025) 11.3 Global E-Sports Market Size by Application (2019-2025) 12 E-Sports Market Dynamics 12.1 E-Sports Market Opportunities 12.2 E-Sports Challenge and Risk 12.2.1 Competition from Opponents 12.2.2 Downside Risks of Economy 12.3 E-Sports Market Constraints and Threat 12.3.1 Threat from Substitute 12.3.2 Government Policy 12.3.3 Technology Risks 12.4 E-Sports Market Driving Force 12.4.1 Growing Demand from Emerging Markets 12.4.2 Potential Application 13 Market Effect Factors Analysis 13.1 Technology Progress/Risk 13.1.1 Substitutes 13.1.2 Technology Progress in Related Industry 13.2 Consumer Needs Trend/Customer Preference 13.3 External Environmental Change 13.3.1 Economic Fluctuations 13.3.2 Other Risk Factors 14 Research Finding/Conclusion 15 Appendix Methodology Analyst Introduction Data Source
List of Tables and Figures Figure E-Sports Product Scope Figure Global E-Sports Market Size (Million USD) (2014-2019) Table Global E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure Global E-Sports Market Share by Regions in 2018 Figure North America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure Europe E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure China E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure Rest of Asia Pacific E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure Central & South America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure Middle East & Africa E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Figure Global E-Sports Market Share by Type in 2018 Figure Multiplayer Online Battle Arena (MOBA) Market Size (Million USD) and Growth Rate (2014-2019) Figure First-Person Shooter (FPS) Market Size (Million USD) and Growth Rate (2014-2019) Figure Real-Time Strategy (RTS) Market Size (Million USD) and Growth Rate (2014-2019) Figure Other Market Size (Million USD) and Growth Rate (2014-2019) Figure Global E-Sports Market Share by Application in 2018 Table Key Downstream Customer in Professional Figure E-Sports Market Size (Million USD) and Growth Rate in Professional (2014-2019) Table Key Downstream Customer in Amateur Figure E-Sports Market Size (Million USD) and Growth Rate in Amateur (2014-2019) Table E-Sports Market Size (Million USD) by Players (2018 and 2019) Figure E-Sports Market Size Share by Players in 2018 Figure E-Sports Market Size Share by Players in 2019 Table Activision Blizzard Basic Information List Table E-Sports Business Revenue (Million USD) of Activision Blizzard (2014-2019) Figure Activision Blizzard E-Sports Business Revenue Market Share in 2018 Table Epic Games Basic Information List Table E-Sports Business Revenue (Million USD) of Epic Games (2014-2019) Figure Epic Games E-Sports Business Revenue Market Share in 2018 Table Nintendo Basic Information List Table E-Sports Business Revenue (Million USD) of Nintendo (2014-2019) Figure Nintendo E-Sports Business Revenue Market Share in 2018 Table Riot Games Basic Information List Table E-Sports Business Revenue (Million USD) of Riot Games (2014-2019) Figure Riot Games E-Sports Business Revenue Market Share in 2018 Table Valve Corporation Basic Information List Table E-Sports Business Revenue (Million USD) of Valve Corporation (2014-2019) Figure Valve Corporation E-Sports Business Revenue Market Share in 2018 Table Wargaming.Net Basic Information List Table E-Sports Business Revenue (Million USD) of Wargaming.Net (2014-2019) Figure Wargaming.Net E-Sports Business Revenue Market Share in 2018 Table EA Sports Basic Information List Table E-Sports Business Revenue (Million USD) of EA Sports (2014-2019) Figure EA Sports E-Sports Business Revenue Market Share in 2018 Table Hi-Rez Studios Basic Information List Table E-Sports Business Revenue (Million USD) of Hi-Rez Studios (2014-2019) Figure Hi-Rez Studios E-Sports Business Revenue Market Share in 2018 Table Microsoft Studios Basic Information List Table E-Sports Business Revenue (Million USD) of Microsoft Studios (2014-2019) Figure Microsoft Studios E-Sports Business Revenue Market Share in 20187 Table Global E-Sports Market Size (Million USD) by Type (2014-2019) Figure Global E-Sports Market Size Share by Type in 2014 Figure Global E-Sports Market Size Share by Type in 2015 Figure Global E-Sports Market Size Share by Type in 2016 Figure Global E-Sports Market Size Share by Type in 2017 Figure Global E-Sports Market Size Share by Type in 2018 Figure Global E-Sports Market Size Share by Type in 2019 Table Global E-Sports Market Size (Million USD) by Application (2014-2019) Figure Global E-Sports Market Size (Million USD) by Application in 2014 Figure Global E-Sports Market Size (Million USD) by Application in 2015 Figure Global E-Sports Market Size (Million USD) by Application in 2015 Figure Global E-Sports Market Size (Million USD) by Application in 2017 Figure Global E-Sports Market Size (Million USD) by Application in 2018 Figure Global E-Sports Market Size (Million USD) by Application in 2019 Table Top Consumer/End Users of E-Sports Figure North America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Table North America E-Sports Market Size (Million USD) by Players (2014-2019) Figure North America E-Sports Market Size Share by Players in 2018 Figure North America E-Sports Market Size Share by Players in 2019 Figure Europe E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Table Europe E-Sports Market Size (Million USD) by Players (2014-2019) Figure Europe E-Sports Market Size Share by Players in 2018 Figure Europe E-Sports Market Size Share by Players in 2019 Figure China E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Table China E-Sports Market Size (Million USD) by Players (2014-2019) Figure China E-Sports Market Size Share by Players in 2018 Figure China E-Sports Market Size Share by Players in 2019 Figure Rest of Asia Pacific E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Table Rest of Asia Pacific E-Sports Market Size (Million USD) by Players (2014-2019) Figure Rest of Asia Pacific E-Sports Market Size Share by Players in 2018 Figure Rest of Asia Pacific E-Sports Market Size Share by Players in 2019 Figure Central & South America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Table Central & South America E-Sports Market Size (Million USD) by Players (2014-2019) Figure Central & South America E-Sports Market Size Share by Players in 2018 Figure Central & South America E-Sports Market Size Share by Players in 2019 Figure Middle East & Africa E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019) Table Middle East & Africa E-Sports Market Size (Million USD) by Players (2014-2019) Figure Middle East & Africa E-Sports Market Size Share by Players in 2018 Figure Middle East & Africa E-Sports Market Size Share by Players in 2019 Figure Global E-Sports Market Size (Million USD) by Regions (2019-2025) Table Global E-Sports Market Size (Million USD) by Regions (2019-2025) Figure Global E-Sports Market Size Share by Regions in 2019 Figure Global E-Sports Market Size Share by Regions in 2025 Figure North America E-Sports Revenue (Million USD) and Growth Rate (2019-2025) Figure Europe E-Sports Revenue (Million USD) and Growth Rate (2019-2025) Figure China E-Sports Revenue (Million USD) and Growth Rate (2019-2025) Figure Rest of Asia Pacific E-Sports Revenue (Million USD) and Growth Rate (2019-2025) Figure Central & South America E-Sports Revenue (Million USD) and Growth Rate (2019-2025) Figure Middle East & Africa E-Sports Revenue (Million USD) and Growth Rate (2019-2025) Table Global E-Sports Market Size (Million USD) by Type (2019-2025) Figure Global E-Sports Market Size Share by Type in 2019 Figure Global E-Sports Market Size Share by Type in 2025 Table Global E-Sports Market Size (Million USD) by Application (2019-2025) Figure Global E-Sports Market Size (Million USD) by Application in 2019 Figure Global E-Sports Market Size (Million USD) by Application in 2025
Activision Blizzard Epic Games Nintendo Riot Games Valve Corporation Wargaming.Net EA Sports Hi-Rez Studios Microsoft Studios
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