Global E-Sports Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application
SKU ID : QYR-16294138 | Publishing Date : 27-Aug-2020 | No. of pages : 117
Detailed TOC of Global E-Sports Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application
1 Market Overview of E-Sports1.1 E-Sports Market Overview
1.1.1 E-Sports Product Scope
1.1.2 Market Status and Outlook
1.2 Global E-Sports Market Size Overview by Region 2015 VS 2020 VS 2026
1.3 Global E-Sports Market Size by Region (2015-2026)
1.4 Global E-Sports Historic Market Size by Region (2015-2020)
1.5 Global E-Sports Market Size Forecast by Region (2021-2026)
1.6 Key Regions, E-Sports Market Size YoY Growth (2015-2026)
1.6.1 North America E-Sports Market Size YoY Growth (2015-2026)
1.6.2 Europe E-Sports Market Size YoY Growth (2015-2026)
1.6.3 Asia-Pacific E-Sports Market Size YoY Growth (2015-2026)
1.6.4 Latin America E-Sports Market Size YoY Growth (2015-2026)
1.6.5 Middle East & Africa E-Sports Market Size YoY Growth (2015-2026)
2 E-Sports Market Overview by Type
2.1 Global E-Sports Market Size by Type: 2015 VS 2020 VS 2026
2.2 Global E-Sports Historic Market Size by Type (2015-2020)
2.3 Global E-Sports Forecasted Market Size by Type (2021-2026)
2.4 Multiplayer Online Battle Arena (MOBA)
2.5 First-Person Shooter (FPS)
2.6 Real-Time Strategy (RTS)
2.7 Other
3 E-Sports Market Overview by Application
3.1 Global E-Sports Market Size by Application: 2015 VS 2020 VS 2026
3.2 Global E-Sports Historic Market Size by Application (2015-2020)
3.3 Global E-Sports Forecasted Market Size by Application (2021-2026)
3.4 Professional
3.5 Amateur
4 Global E-Sports Competition Analysis by Players
4.1 Global E-Sports Market Size (Million US$) by Players (2015-2020)
4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2019)
4.3 Date of Key Manufacturers Enter into E-Sports Market
4.4 Global Top Players E-Sports Headquarters and Area Served
4.5 Key Players E-Sports Product Solution and Service
4.6 Competitive Status
4.6.1 E-Sports Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles and Key Data
5.1 Activision Blizzard
5.1.1 Activision Blizzard Profile
5.1.2 Activision Blizzard Main Business
5.1.3 Activision Blizzard Products, Services and Solutions
5.1.4 Activision Blizzard Revenue (US$ Million) & (2015-2020)
5.1.5 Activision Blizzard Recent Developments
5.2 Epic Games
5.2.1 Epic Games Profile
5.2.2 Epic Games Main Business and Company’s Total Revenue
5.2.3 Epic Games Products, Services and Solutions
5.2.4 Epic Games Revenue (US$ Million) (2015-2020)
5.2.5 Epic Games Recent Development and Reaction to Covid-19
5.3 Nintendo
5.5.1 Nintendo Profile
5.3.2 Nintendo Main Business
5.3.3 Nintendo Products, Services and Solutions
5.3.4 Nintendo Revenue (US$ Million) & (2015-2020)
5.3.5 Riot Games Recent Developments
5.4 Riot Games
5.4.1 Riot Games Profile
5.4.2 Riot Games Main Business
5.4.3 Riot Games Products, Services and Solutions
5.4.4 Riot Games Revenue (US$ Million) & (2015-2020)
5.4.5 Riot Games Recent Developments
5.5 Valve Corporation
5.5.1 Valve Corporation Profile
5.5.2 Valve Corporation Main Business
5.5.3 Valve Corporation Products, Services and Solutions
5.5.4 Valve Corporation Revenue (US$ Million) & (2015-2020)
5.5.5 Valve Corporation Recent Developments
5.6 Wargaming.Net
5.6.1 Wargaming.Net Profile
5.6.2 Wargaming.Net Main Business
5.6.3 Wargaming.Net Products, Services and Solutions
5.6.4 Wargaming.Net Revenue (US$ Million) & (2015-2020)
5.6.5 Wargaming.Net Recent Developments
5.7 EA Sports
5.7.1 EA Sports Profile
5.7.2 EA Sports Main Business and Company’s Total Revenue
5.7.3 EA Sports Products, Services and Solutions
5.7.4 EA Sports Revenue (US$ Million) (2015-2020)
5.7.5 EA Sports Recent Development and Reaction to Covid-19
5.8 Hi-Rez Studios
5.8.1 Hi-Rez Studios Profile
5.8.2 Hi-Rez Studios Main Business
5.8.3 Hi-Rez Studios Products, Services and Solutions
5.8.4 Hi-Rez Studios Revenue (US$ Million) & (2015-2020)
5.8.5 Hi-Rez Studios Recent Developments
5.9 Microsoft Studios
5.9.1 Microsoft Studios Profile
5.9.2 Microsoft Studios Main Business
5.9.3 Microsoft Studios Products, Services and Solutions
5.9.4 Microsoft Studios Revenue (US$ Million) & (2015-2020)
5.9.5 Microsoft Studios Recent Developments
6 North America
6.1 North America E-Sports Market Size by Country
6.2 United States
6.3 Canada
7 Europe
7.1 Europe E-Sports Market Size by Country
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Market Size by Region
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America E-Sports Market Size by Country
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Market Size by Country
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 E-Sports Market Dynamics
11.1 Industry Trends
11.2 Market Drivers
11.3 Market Challenges
11.4 Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
List of Figures, Tables and Charts Available in Global E-Sports Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application
List of TablesTable 1. Global Market E-Sports Market Size (US$ Million) Comparison by Region 2015 VS 2020 VS 2026
Table 2. Global E-Sports Market Size by Region (2015-2020) (US$ Million)
Table 3. Global E-Sports Market Size Share by Region (2015-2020)
Table 4. Global E-Sports Forecasted Market Size by Region (2021-2026) (US$ Million)
Table 5. Global E-Sports Forecasted Market Size Share by Region (2021-2026)
Table 6. Global E-Sports Market Size (US$ Million) by Type: 2015 VS 2020 VS 2026
Table 7. Global E-Sports Market Size by Type (2015-2020) (US$ Million)
Table 8. Global E-Sports Revenue Market Share by Type (2015-2020)
Table 9. Global E-Sports Forecasted Market Size by Type (2021-2026) (US$ Million)
Table 10. Global E-Sports Revenue Market Share by Type (2021-2026)
Table 11. Global E-Sports Market Size (US$ Million) by Application: 2015 VS 2020 VS 2026
Table 12. Global E-Sports Market Size by Application (2015-2020) (US$ Million)
Table 13. Global E-Sports Revenue Market Share by Application (2015-2020)
Table 14. Global E-Sports Forecasted Market Size by Application (2021-2026) (US$ Million)
Table 15. Global E-Sports Revenue Market Share by Application (2021-2026)
Table 16. Global E-Sports Revenue (US$ Million) by Players (2015-2020)
Table 17. Global E-Sports Revenue Market Share by Players (2015-2020)
Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2019)
Table 19. Date of Key Manufacturers Enter into E-Sports Market
Table 20. Global E-Sports Top Players Headquarters and Area Served
Table 21. E-Sports Product Solution and Service
Table 22. Global E-Sports Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Activision Blizzard Basic Information List
Table 25. Activision Blizzard Description and Business Overview
Table 26. Activision Blizzard E-Sports Products, Services and Solutions
Table 27. Revenue (Million US$) in E-Sports Business of Activision Blizzard (2015-2020)
Table 28. Activision Blizzard Recent Developments
Table 29. Epic Games Basic Information List
Table 30. Epic Games Description and Business Overview
Table 31. Epic Games E-Sports Products, Services and Solutions
Table 32. Revenue (Million US$) in E-Sports Business of Epic Games (2015-2020)
Table 33. Epic Games Recent Developments
Table 34. Nintendo Basic Information List
Table 35. Nintendo Description and Business Overview
Table 36. Nintendo E-Sports Products, Services and Solutions
Table 37. Revenue (Million US$) in E-Sports Business of Nintendo (2015-2020)
Table 38. Nintendo Recent Developments
Table 39. Riot Games Basic Information List
Table 40. Riot Games Description and Business Overview
Table 41. Riot Games E-Sports Products, Services and Solutions
Table 42. Revenue (Million US$) in E-Sports Business of Riot Games (2015-2020)
Table 43. Riot Games Recent Developments
Table 44. Valve Corporation Basic Information List
Table 45. Valve Corporation Description and Business Overview
Table 46. Valve Corporation E-Sports Products, Services and Solutions
Table 47. Revenue (Million US$) in E-Sports Business of Valve Corporation (2015-2020)
Table 48. Valve Corporation Recent Developments
Table 49. Wargaming.Net Basic Information List
Table 50. Wargaming.Net Description and Business Overview
Table 51. Wargaming.Net E-Sports Products, Services and Solutions
Table 52. Revenue (Million US$) in E-Sports Business of Wargaming.Net (2015-2020)
Table 53. Wargaming.Net Recent Developments
Table 54. EA Sports Basic Information List
Table 55. EA Sports Description and Business Overview
Table 56. EA Sports E-Sports Products, Services and Solutions
Table 57. Revenue (Million US$) in E-Sports Business of EA Sports (2015-2020)
Table 58. EA Sports Recent Developments
Table 59. Hi-Rez Studios Basic Information List
Table 60. Hi-Rez Studios Description and Business Overview
Table 61. Hi-Rez Studios E-Sports Products, Services and Solutions
Table 62. Revenue (Million US$) in E-Sports Business of Hi-Rez Studios (2015-2020)
Table 63. Hi-Rez Studios Recent Developments
Table 64. Microsoft Studios Basic Information List
Table 65. Microsoft Studios Description and Business Overview
Table 66. Microsoft Studios E-Sports Products, Services and Solutions
Table 67. Revenue (Million US$) in E-Sports Business of Microsoft Studios (2015-2020)
Table 68. Microsoft Studios Recent Developments
Table 69. North America E-Sports Market Size by Country (2015-2020) & (US$ Million)
Table 70. North America E-Sports Market Size Share by Country (2015-2020)
Table 71. Europe E-Sports Market Size by Country (2015-2020) & (US$ Million)
Table 72. Europe E-Sports Market Size Share by Country (2015-2020)
Table 73. Asia-Pacific E-Sports Market Size by Country (2015-2020) & (US$ Million)
Table 74. Asia-Pacific E-Sports Market Size Share by Country (2015-2020) (US$ Million)
Table 75. Latin America E-Sports Market Size by Country (2015-2020) & (US$ Million)
Table 76. Latin America E-Sports Market Size Share by Country (2015-2020) (US$ Million)
Table 77. Middle East & Africa E-Sports Market Size by Players (2015-2020) (US$ Million)
Table 78. Middle East & Africa E-Sports Market Size Share by Players (2015-2020) (US$ Million)
Table 79. E-Sports Market Trends
Table 80. E-Sports Market Drivers
Table 81. E-Sports Market Challenges
Table 82. E-Sports Market Restriants
Table 83. Research Programs/Design for This Report
Table 84. Key Data Information from Secondary Sources
Table 85. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Size Year-over-Year 2015-2026 & (US$ Million)
Figure 2. Global E-Sports Market Size (US$ Million), 2015 VS 2020VS 2026
Figure 3. Global E-Sports Market Share by Regions: 2020 VS 2026
Figure 4. North America E-Sports Market Size (US$ Million) Growth Rate (2015-2026)
Figure 5. Europe E-Sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 6. Asia-Pacific E-Sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 7. Latin America E-Sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 8. Middle East & Africa E-Sports Market Size (US$ Million) and Growth Rate (2015-2026)
Figure 9. Global E-Sports Market Share by Type in 2020 & 2026
Figure 10. Multiplayer Online Battle Arena (MOBA) Market Size (US$ Million) YoY Growth (2015-2026)
Figure 11. First-Person Shooter (FPS) Market Size (US$ Million) YoY Growth (2015-2026)
Figure 12. Real-Time Strategy (RTS) Market Size (US$ Million) YoY Growth (2015-2026)
Figure 13. Other Market Size (US$ Million) YoY Growth (2015-2026)
Figure 14. Global E-Sports Market Size Share by Application in 2020 & 2026
Figure 15. Professional Market Size (US$ Million) YoY Growth (2015-2026)
Figure 16. Amateur Market Size (US$ Million) YoY Growth (2015-2026)
Figure 17. E-Sports Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 18. Global Top 5 and Top 10 Players E-Sports Market Share in 2019
Figure 19. United States E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Canada E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Germany E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. France E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. U.K. E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Italy E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Russia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Nordic E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Rest of Europe E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. China E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Japan E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. South Korea E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Southeast Asia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. India E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Australia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Rest of Asia-Pacific E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Mexico E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Brazil E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Rest of Latin America E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Turkey E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Saudi Arabia E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. UAE E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Rest of Middle East & Africa E-Sports Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Bottom-up and Top-down Approaches for This Report
Figure 43. Data Triangulation
Keyplayers in Global E-Sports Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application
Activision BlizzardEpic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios