Global E-Sports Market Report, History and Forecast 2014-2025, Breakdown Data by Companies, Key Regions, Types and Application
SKU ID : QYR-13965779 | Publishing Date : 11-Mar-2019 | No. of pages : 90
Detailed TOC of Global E-Sports Market Report, History and Forecast 2014-2025, Breakdown Data by Companies, Key Regions, Types and Application
Table of ContentsE-Sports Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of E-Sports
1.1 E-Sports Market Overview
1.1.1 E-Sports Product Scope
1.1.2 Market Status and Outlook
1.2 Global E-Sports Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 E-Sports Market by Type
1.3.1 Multiplayer Online Battle Arena (MOBA)
1.3.2 First-Person Shooter (FPS)
1.3.3 Real-Time Strategy (RTS)
1.3.4 Other
1.4 E-Sports Market by End Users/Application
1.4.1 Professional
1.4.2 Amateur
2 Global E-Sports Competition Analysis by Players
2.1 E-Sports Market Size (Value) by Players (2018 and 2019)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Activision Blizzard
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 E-Sports Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 Epic Games
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 E-Sports Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Nintendo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 E-Sports Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 Riot Games
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 E-Sports Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 Valve Corporation
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 E-Sports Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 Wargaming.Net
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 E-Sports Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 EA Sports
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 E-Sports Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 Hi-Rez Studios
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 E-Sports Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 Microsoft Studios
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 E-Sports Revenue (Value) (2014-2019)
3.9.5 Recent Developments
4 Global E-Sports Market Size by Type and Application (2014-2019)
4.1 Global E-Sports Market Size by Type (2014-2019)
4.2 Global E-Sports Market Size by Application (2014-2019)
4.3 Potential Application of E-Sports in Future
4.4 Top Consumer/End Users of E-Sports
5 North America E-Sports Development Status and Outlook
5.1 North America E-Sports Market Size (2014-2019)
5.2 North America E-Sports Market Size and Market Share by Players (2018 and 2019)
6 Europe E-Sports Development Status and Outlook
6.1 Europe E-Sports Market Size (2014-2019)
6.2 Europe E-Sports Market Size and Market Share by Players (2018 and 2019)
7 China E-Sports Development Status and Outlook
7.1 China E-Sports Market Size (2014-2019)
7.2 China E-Sports Market Size and Market Share by Players (2018 and 2019)
8 Rest of Asia Pacific E-Sports Development Status and Outlook
8.1 Rest of Asia Pacific E-Sports Market Size (2014-2019)
8.2 Rest of Asia Pacific E-Sports Market Size and Market Share by Players (2018 and 2019)
9 Central & South America E-Sports Development Status and Outlook
9.1 Central & South America E-Sports Market Size (2014-2019)
9.2 Central & South America E-Sports Market Size and Market Share by Players (2018 and 2019)
10 Middle East & Africa E-Sports Development Status and Outlook
10.1 Middle East & Africa E-Sports Market Size (2014-2019)
10.2 Middle East & Africa E-Sports Market Size and Market Share by Players (2018 and 2019)
11 Market Forecast by Regions, Type and Application (2019-2025)
11.1 Global E-Sports Market Size (Value) by Regions (2019-2025)
11.1.1 North America E-Sports Revenue and Growth Rate (2019-2025)
11.1.2 Europe E-Sports Revenue and Growth Rate (2019-2025)
11.1.3 China E-Sports Revenue and Growth Rate (2019-2025)
11.1.4 Rest of Asia Pacific E-Sports Revenue and Growth Rate (2019-2025)
11.1.5 Central & South America E-Sports Revenue and Growth Rate (2019-2025)
11.1.6 Middle East & Africa E-Sports Revenue and Growth Rate (2019-2025)
11.2 Global E-Sports Market Size (Value) by Type (2019-2025)
11.3 Global E-Sports Market Size by Application (2019-2025)
12 E-Sports Market Dynamics
12.1 E-Sports Market Opportunities
12.2 E-Sports Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 E-Sports Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 E-Sports Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
Methodology
Analyst Introduction
Data Source
List of Figures, Tables and Charts Available in Global E-Sports Market Report, History and Forecast 2014-2025, Breakdown Data by Companies, Key Regions, Types and Application
List of Tables and FiguresFigure E-Sports Product Scope
Figure Global E-Sports Market Size (Million USD) (2014-2019)
Table Global E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure Global E-Sports Market Share by Regions in 2018
Figure North America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure Europe E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure China E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure Rest of Asia Pacific E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure Central & South America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure Middle East & Africa E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Figure Global E-Sports Market Share by Type in 2018
Figure Multiplayer Online Battle Arena (MOBA) Market Size (Million USD) and Growth Rate (2014-2019)
Figure First-Person Shooter (FPS) Market Size (Million USD) and Growth Rate (2014-2019)
Figure Real-Time Strategy (RTS) Market Size (Million USD) and Growth Rate (2014-2019)
Figure Other Market Size (Million USD) and Growth Rate (2014-2019)
Figure Global E-Sports Market Share by Application in 2018
Table Key Downstream Customer in Professional
Figure E-Sports Market Size (Million USD) and Growth Rate in Professional (2014-2019)
Table Key Downstream Customer in Amateur
Figure E-Sports Market Size (Million USD) and Growth Rate in Amateur (2014-2019)
Table E-Sports Market Size (Million USD) by Players (2018 and 2019)
Figure E-Sports Market Size Share by Players in 2018
Figure E-Sports Market Size Share by Players in 2019
Table Activision Blizzard Basic Information List
Table E-Sports Business Revenue (Million USD) of Activision Blizzard (2014-2019)
Figure Activision Blizzard E-Sports Business Revenue Market Share in 2018
Table Epic Games Basic Information List
Table E-Sports Business Revenue (Million USD) of Epic Games (2014-2019)
Figure Epic Games E-Sports Business Revenue Market Share in 2018
Table Nintendo Basic Information List
Table E-Sports Business Revenue (Million USD) of Nintendo (2014-2019)
Figure Nintendo E-Sports Business Revenue Market Share in 2018
Table Riot Games Basic Information List
Table E-Sports Business Revenue (Million USD) of Riot Games (2014-2019)
Figure Riot Games E-Sports Business Revenue Market Share in 2018
Table Valve Corporation Basic Information List
Table E-Sports Business Revenue (Million USD) of Valve Corporation (2014-2019)
Figure Valve Corporation E-Sports Business Revenue Market Share in 2018
Table Wargaming.Net Basic Information List
Table E-Sports Business Revenue (Million USD) of Wargaming.Net (2014-2019)
Figure Wargaming.Net E-Sports Business Revenue Market Share in 2018
Table EA Sports Basic Information List
Table E-Sports Business Revenue (Million USD) of EA Sports (2014-2019)
Figure EA Sports E-Sports Business Revenue Market Share in 2018
Table Hi-Rez Studios Basic Information List
Table E-Sports Business Revenue (Million USD) of Hi-Rez Studios (2014-2019)
Figure Hi-Rez Studios E-Sports Business Revenue Market Share in 2018
Table Microsoft Studios Basic Information List
Table E-Sports Business Revenue (Million USD) of Microsoft Studios (2014-2019)
Figure Microsoft Studios E-Sports Business Revenue Market Share in 20187
Table Global E-Sports Market Size (Million USD) by Type (2014-2019)
Figure Global E-Sports Market Size Share by Type in 2014
Figure Global E-Sports Market Size Share by Type in 2015
Figure Global E-Sports Market Size Share by Type in 2016
Figure Global E-Sports Market Size Share by Type in 2017
Figure Global E-Sports Market Size Share by Type in 2018
Figure Global E-Sports Market Size Share by Type in 2019
Table Global E-Sports Market Size (Million USD) by Application (2014-2019)
Figure Global E-Sports Market Size (Million USD) by Application in 2014
Figure Global E-Sports Market Size (Million USD) by Application in 2015
Figure Global E-Sports Market Size (Million USD) by Application in 2015
Figure Global E-Sports Market Size (Million USD) by Application in 2017
Figure Global E-Sports Market Size (Million USD) by Application in 2018
Figure Global E-Sports Market Size (Million USD) by Application in 2019
Table Top Consumer/End Users of E-Sports
Figure North America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Table North America E-Sports Market Size (Million USD) by Players (2014-2019)
Figure North America E-Sports Market Size Share by Players in 2018
Figure North America E-Sports Market Size Share by Players in 2019
Figure Europe E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Table Europe E-Sports Market Size (Million USD) by Players (2014-2019)
Figure Europe E-Sports Market Size Share by Players in 2018
Figure Europe E-Sports Market Size Share by Players in 2019
Figure China E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Table China E-Sports Market Size (Million USD) by Players (2014-2019)
Figure China E-Sports Market Size Share by Players in 2018
Figure China E-Sports Market Size Share by Players in 2019
Figure Rest of Asia Pacific E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Table Rest of Asia Pacific E-Sports Market Size (Million USD) by Players (2014-2019)
Figure Rest of Asia Pacific E-Sports Market Size Share by Players in 2018
Figure Rest of Asia Pacific E-Sports Market Size Share by Players in 2019
Figure Central & South America E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Table Central & South America E-Sports Market Size (Million USD) by Players (2014-2019)
Figure Central & South America E-Sports Market Size Share by Players in 2018
Figure Central & South America E-Sports Market Size Share by Players in 2019
Figure Middle East & Africa E-Sports Market Size (Million USD) and Growth Rate by Regions (2014-2019)
Table Middle East & Africa E-Sports Market Size (Million USD) by Players (2014-2019)
Figure Middle East & Africa E-Sports Market Size Share by Players in 2018
Figure Middle East & Africa E-Sports Market Size Share by Players in 2019
Figure Global E-Sports Market Size (Million USD) by Regions (2019-2025)
Table Global E-Sports Market Size (Million USD) by Regions (2019-2025)
Figure Global E-Sports Market Size Share by Regions in 2019
Figure Global E-Sports Market Size Share by Regions in 2025
Figure North America E-Sports Revenue (Million USD) and Growth Rate (2019-2025)
Figure Europe E-Sports Revenue (Million USD) and Growth Rate (2019-2025)
Figure China E-Sports Revenue (Million USD) and Growth Rate (2019-2025)
Figure Rest of Asia Pacific E-Sports Revenue (Million USD) and Growth Rate (2019-2025)
Figure Central & South America E-Sports Revenue (Million USD) and Growth Rate (2019-2025)
Figure Middle East & Africa E-Sports Revenue (Million USD) and Growth Rate (2019-2025)
Table Global E-Sports Market Size (Million USD) by Type (2019-2025)
Figure Global E-Sports Market Size Share by Type in 2019
Figure Global E-Sports Market Size Share by Type in 2025
Table Global E-Sports Market Size (Million USD) by Application (2019-2025)
Figure Global E-Sports Market Size (Million USD) by Application in 2019
Figure Global E-Sports Market Size (Million USD) by Application in 2025
Keyplayers in Global E-Sports Market Report, History and Forecast 2014-2025, Breakdown Data by Companies, Key Regions, Types and Application
Activision BlizzardEpic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios